diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-08-27 21:15:14 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-08-27 21:15:41 +0400 |
commit | 63b981bf9bae1ad6c3929a32107dcb09caf1ec45 (patch) | |
tree | 1c8aff2406cf1b1ce8d613ba58d720148188da50 /source/blender/blenkernel/intern/material.c | |
parent | ef2a38a9665c3f39ccdead8e1177f9b9c2e92538 (diff) |
Changing render engine now refreshes the texture paint display better.
Also avoid looping over all objects for texture paint checks when a
material changes, only check active object.
Diffstat (limited to 'source/blender/blenkernel/intern/material.c')
-rw-r--r-- | source/blender/blenkernel/intern/material.c | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index 81b93a47917..7565703358e 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -1307,19 +1307,6 @@ bool object_remove_material_slot(Object *ob) return true; } -void BKE_texpaint_slots_clear(struct Material *ma) -{ - - if (ma->texpaintslot) { - MEM_freeN(ma->texpaintslot); - ma->texpaintslot = NULL; - } - ma->tot_slots = 0; - ma->paint_active_slot = 0; - ma->paint_clone_slot = 0; -} - - static bool get_mtex_slot_valid_texpaint(struct MTex *mtex) { return (mtex && (mtex->texco == TEXCO_UV) && |