diff options
author | Miguel Porces <cmporces> | 2019-03-16 20:48:22 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-03-16 22:36:35 +0300 |
commit | 9e152f919f2f86cbe3530c6adc34373ebc703904 (patch) | |
tree | e3434b83601c03e659b4a1bfd4ae5027f58fa3f5 /source/blender/blenkernel/intern/material.c | |
parent | 5797a5fc65c87b69460d910a82d219b5e3ea12ad (diff) |
Python API: add Python-defined node groups for shaders and compositing.
This was already supported for Cycles shader nodes, but now also works for
Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now
there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be
subclassed and registered.
Differential Revision: https://developer.blender.org/D4370
Diffstat (limited to 'source/blender/blenkernel/intern/material.c')
-rw-r--r-- | source/blender/blenkernel/intern/material.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index 90b25e8fd49..88a96ff098e 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -1038,7 +1038,7 @@ static int count_texture_nodes_recursive(bNodeTree *nodetree) if (node->typeinfo->nclass == NODE_CLASS_TEXTURE && node->typeinfo->type == SH_NODE_TEX_IMAGE && node->id) { tex_nodes++; } - else if (node->type == NODE_GROUP && node->id) { + else if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP) && node->id) { /* recurse into the node group and see if it contains any textures */ tex_nodes += count_texture_nodes_recursive((bNodeTree *)node->id); } @@ -1073,7 +1073,7 @@ static void fill_texpaint_slots_recursive(bNodeTree *nodetree, bNode *active_nod } (*index)++; } - else if (node->type == NODE_GROUP && node->id) { + else if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP) && node->id) { /* recurse into the node group and see if it contains any textures */ fill_texpaint_slots_recursive((bNodeTree *)node->id, active_node, ma, index); } |