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author | Clément Foucault <foucault.clem@gmail.com> | 2019-03-29 21:18:08 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-03-29 21:18:19 +0300 |
commit | d6747f310f1235084e37d871212fb66aff37ba13 (patch) | |
tree | c209d23b1f57045f6806a1f3da84ffa852bd7149 /source/blender/blenkernel/intern/material.c | |
parent | f0a20ae1c9505342721f841bcf537d465b5a54eb (diff) |
Eevee: Material: Decouple transparent shadows from blend mode
This makes it easier to exclude a surface from casting shadows and can be
used to manipulate the shadows even for opaque surfaces.
Versionning ensure that old behavior is transfered to new rendering logic.
Diffstat (limited to 'source/blender/blenkernel/intern/material.c')
-rw-r--r-- | source/blender/blenkernel/intern/material.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index f708984e51f..52e7c687694 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -142,6 +142,7 @@ void BKE_material_init(Material *ma) ma->alpha_threshold = 0.5f; + ma->blend_shadow = MA_BS_SOLID; } Material *BKE_material_add(Main *bmain, const char *name) |