diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-09-20 10:25:15 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-20 10:25:15 +0400 |
commit | 13dfd8299758a5248613624e99a1643f35e2ff4e (patch) | |
tree | 6e10f1aa1c9fab187cae0172890153bb6ff5d252 /source/blender/blenkernel/intern/material.c | |
parent | 2b1513dbdad785c0f95acbe195215706a2ee873b (diff) |
changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally)
- converting nurbs to mesh was casting the material to unsigned char.
- subsurf was casting to char, then int -> short in a loop.
- have material functions take & return shorts.
Diffstat (limited to 'source/blender/blenkernel/intern/material.c')
-rw-r--r-- | source/blender/blenkernel/intern/material.c | 73 |
1 files changed, 42 insertions, 31 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index bd5fcae36b1..f5df6efd622 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -524,7 +524,7 @@ short *give_totcolp_id(ID *id) return NULL; } -static void data_delete_material_index_id(ID *id, int index) +static void data_delete_material_index_id(ID *id, short index) { switch(GS(id->name)) { case ID_ME: @@ -556,8 +556,9 @@ void material_append_id(ID *id, Material *ma) } } -Material *material_pop_id(ID *id, int index, int remove_material_slot) +Material *material_pop_id(ID *id, int index_i, int remove_material_slot) { + short index= (short)index_i; Material *ret= NULL; Material ***matar; if((matar= give_matarar_id(id))) { @@ -600,7 +601,7 @@ Material *material_pop_id(ID *id, int index, int remove_material_slot) return ret; } -Material *give_current_material(Object *ob, int act) +Material *give_current_material(Object *ob, short act) { Material ***matarar, *ma; short *totcolp; @@ -638,7 +639,7 @@ Material *give_current_material(Object *ob, int act) return ma; } -ID *material_from(Object *ob, int act) +ID *material_from(Object *ob, short act) { if(ob==NULL) return NULL; @@ -722,7 +723,7 @@ void test_object_materials(ID *id) } } -void assign_material(Object *ob, Material *ma, int act) +void assign_material(Object *ob, Material *ma, short act) { Material *mao, **matar, ***matarar; char *matbits; @@ -793,9 +794,10 @@ void assign_material(Object *ob, Material *ma, int act) } /* XXX - this calls many more update calls per object then are needed, could be optimized */ -void assign_matarar(struct Object *ob, struct Material ***matar, int totcol) +void assign_matarar(struct Object *ob, struct Material ***matar, short totcol) { - int i, actcol_orig= ob->actcol; + int actcol_orig= ob->actcol; + short i; while(object_remove_material_slot(ob)) {}; @@ -810,7 +812,7 @@ void assign_matarar(struct Object *ob, struct Material ***matar, int totcol) } -int find_material_index(Object *ob, Material *ma) +short find_material_index(Object *ob, Material *ma) { Material ***matarar; short a, *totcolp; @@ -1062,7 +1064,7 @@ int object_remove_material_slot(Object *ob) Material *mao, ***matarar; Object *obt; short *totcolp; - int a, actcol; + short a, actcol; if(ob==NULL || ob->totcol==0) return FALSE; @@ -1600,18 +1602,21 @@ static void calculate_tface_materialname(char *matname, char *newname, int flag) } /* returns -1 if no match */ -static int mesh_getmaterialnumber(Mesh *me, Material *ma) { - int a; +static short mesh_getmaterialnumber(Mesh *me, Material *ma) +{ + short a; - for (a=0; a<me->totcol; a++) - if (me->mat[a] == ma) + for (a=0; a<me->totcol; a++) { + if (me->mat[a] == ma) { return a; + } + } return -1; } /* append material */ -static int mesh_addmaterial(Mesh *me, Material *ma) +static short mesh_addmaterial(Mesh *me, Material *ma) { material_append_id(&me->id, NULL); me->mat[me->totcol-1]= ma; @@ -1633,11 +1638,11 @@ static void set_facetexture_flags(Material *ma, Image *image) } /* returns material number */ -static int convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag) +static short convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag) { Material *ma; char idname[MAX_ID_NAME]; - int mat_nr= -1; + short mat_nr= -1; /* new material, the name uses the flag*/ sprintf(idname, "MAMaterial.TF.%0*d", integer_getdigits(flag), flag); @@ -1684,7 +1689,8 @@ static void convert_tfacematerial(Main *main, Material *ma) MFace *mf; MTFace *tf; int flag, index; - int a, mat_nr; + int a; + short mat_nr; CustomDataLayer *cdl; char idname[MAX_ID_NAME]; @@ -1703,7 +1709,7 @@ static void convert_tfacematerial(Main *main, Material *ma) /* loop over all the faces and stop at the ones that use the material*/ for(a=0, mf=me->mface; a<me->totface; a++, mf++) { - if(me->mat[(int)mf->mat_nr] != ma) continue; + if(me->mat[mf->mat_nr] != ma) continue; /* texface data for this face */ tf = ((MTFace*)cdl->data) + a; @@ -1752,6 +1758,9 @@ static void convert_tfacematerial(Main *main, Material *ma) } } + +#define MAT_BGE_DISPUTED -99999 + int do_version_tface(Main *main, int fileload) { Mesh *me; @@ -1807,15 +1816,16 @@ int do_version_tface(Main *main, int fileload) flag = encode_tfaceflag(tf, 1); /* create/find a new material and assign to the face */ - if (check_tfaceneedmaterial(flag)) + if (check_tfaceneedmaterial(flag)) { mf->mat_nr= convert_tfacenomaterial(main, me, tf, flag); - - /* else mark them as no-material to be reverted to 0 later */ - else + } + /* else mark them as no-material to be reverted to 0 later */ + else { mf->mat_nr = -1; + } } else if(mf->mat_nr < me->totcol) { - ma= me->mat[(int)mf->mat_nr]; + ma= me->mat[mf->mat_nr]; /* no material create one if necessary */ if(!ma) { @@ -1837,7 +1847,7 @@ int do_version_tface(Main *main, int fileload) continue; /* material already marked as disputed */ - else if(ma->game.flag == -99999) + else if(ma->game.flag == MAT_BGE_DISPUTED) continue; /* found a material */ @@ -1850,7 +1860,7 @@ int do_version_tface(Main *main, int fileload) /* mark material as disputed */ else if (ma->game.flag != -flag) { - ma->game.flag = -99999; + ma->game.flag = MAT_BGE_DISPUTED; continue; } @@ -1882,9 +1892,11 @@ int do_version_tface(Main *main, int fileload) mf->mat_nr= convert_tfacenomaterial(main, me, tf, encode_tfaceflag(tf, 1)); } } - } else { - for(a=0, mf=me->mface; a<me->totface; a++, mf++) + } + else { + for(a=0, mf=me->mface; a<me->totface; a++, mf++) { mf->mat_nr=0; + } } } @@ -1898,7 +1910,7 @@ int do_version_tface(Main *main, int fileload) if (ma->id.lib) continue; /* disputed material */ - if (ma->game.flag == -99999) { + if (ma->game.flag == MAT_BGE_DISPUTED) { ma->game.flag = 0; if (fileload) { printf("Warning: material \"%s\" skipped - to convert old game texface to material go to the Help menu.\n", ma->id.name+2); @@ -1911,7 +1923,7 @@ int do_version_tface(Main *main, int fileload) /* no conflicts in this material - 90% of cases * convert from tface system to material */ - else if (ma->game.flag < 0){ + else if (ma->game.flag < 0) { decode_tfaceflag(ma, -(ma->game.flag), 1); /* material is good make sure all faces using @@ -1932,8 +1944,7 @@ int do_version_tface(Main *main, int fileload) /* loop over all the faces and stop at the ones that use the material*/ for (a=0, mf=me->mface; a<me->totface; a++, mf++) { - if (me->mat[(int)mf->mat_nr] != ma) continue; - else { + if (me->mat[mf->mat_nr] == ma) { /* texface data for this face */ tf = ((MTFace*)cdl->data) + a; tf->mode |= TF_CONVERTED; |