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authorCampbell Barton <ideasman42@gmail.com>2011-09-20 08:38:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-20 08:38:59 +0400
commit679105283259456e3e8213a62d68ee87a5254327 (patch)
tree3d78782189c01b5c841d734feca0f6484d33ab91 /source/blender/blenkernel/intern/material.c
parent00de0cd6a76caf52dafef8d247b3d7cc087f0f32 (diff)
tidy up
- quiet some warnings - set some functions static - replace materialbyname with generic BLI_findstring call
Diffstat (limited to 'source/blender/blenkernel/intern/material.c')
-rw-r--r--source/blender/blenkernel/intern/material.c55
1 files changed, 23 insertions, 32 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 60ba5654f77..6b8d486ae56 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -37,6 +37,7 @@
#include <string.h>
#include <math.h>
+#include <stddef.h>
#include "MEM_guardedalloc.h"
@@ -1480,7 +1481,7 @@ void paste_matcopybuf(Material *ma)
/*********************** texface to material convert functions **********************/
/* encode all the TF information into a single int */
-int encode_tfaceflag(MTFace *tf, int convertall)
+static int encode_tfaceflag(MTFace *tf, int convertall)
{
/* calculate the flag */
int flag = tf->mode;
@@ -1507,7 +1508,7 @@ int encode_tfaceflag(MTFace *tf, int convertall)
}
/* set the material options based in the tface flag */
-void decode_tfaceflag(Material *ma, int flag, int convertall)
+static void decode_tfaceflag(Material *ma, int flag, int convertall)
{
int alphablend;
GameSettings *game= &ma->game;
@@ -1544,7 +1545,7 @@ void decode_tfaceflag(Material *ma, int flag, int convertall)
}
/* boolean check to see if the mesh needs a material */
-int check_tfaceneedmaterial(int flag)
+static int check_tfaceneedmaterial(int flag)
{
// check if the flags we have are not deprecated != than default material options
// also if only flags are visible and collision see if all objects using this mesh have this option in physics
@@ -1575,7 +1576,7 @@ int check_tfaceneedmaterial(int flag)
/* return number of digits of an integer */
// XXX to be optmized or replaced by an equivalent blender internal function
-int integer_getdigits(int number)
+static int integer_getdigits(int number)
{
int i=0;
if (number == 0) return 1;
@@ -1587,7 +1588,7 @@ int integer_getdigits(int number)
return i;
}
-void calculate_tface_materialname(char *matname, char *newname, int flag)
+static void calculate_tface_materialname(char *matname, char *newname, int flag)
{
// if flag has only light and collision and material matches those values
// you can do strcpy(name, mat_name);
@@ -1599,7 +1600,7 @@ void calculate_tface_materialname(char *matname, char *newname, int flag)
}
/* returns -1 if no match */
-int mesh_getmaterialnumber(Mesh *me, Material *ma) {
+static int mesh_getmaterialnumber(Mesh *me, Material *ma) {
int a;
for (a=0; a<me->totcol; a++)
@@ -1610,7 +1611,7 @@ int mesh_getmaterialnumber(Mesh *me, Material *ma) {
}
/* append material */
-int mesh_addmaterial(Mesh *me, Material *ma)
+static int mesh_addmaterial(Mesh *me, Material *ma)
{
material_append_id(&me->id, NULL);
me->mat[me->totcol-1]= ma;
@@ -1620,17 +1621,7 @@ int mesh_addmaterial(Mesh *me, Material *ma)
return me->totcol-1;
}
-Material *materialbyname(Main *main, char *name)
-{
- Material *mat = NULL;
- for (mat=main->mat.first;mat;mat=mat->id.next) {
- if (strcmp(mat->id.name, name)==0)
- return mat;
- }
- return NULL;
-}
-
-void set_facetexture_flags(Material *ma, Image *image)
+static void set_facetexture_flags(Material *ma, Image *image)
{
if(image) {
ma->mode |= MA_FACETEXTURE;
@@ -1642,17 +1633,17 @@ void set_facetexture_flags(Material *ma, Image *image)
}
/* returns material number */
-int convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag)
+static int convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag)
{
Material *ma;
- char name[MAX_ID_NAME];
+ char idname[MAX_ID_NAME];
int mat_nr= -1;
/* new material, the name uses the flag*/
- sprintf(name, "MAMaterial.TF.%0*d", integer_getdigits(flag), flag);
+ sprintf(idname, "MAMaterial.TF.%0*d", integer_getdigits(flag), flag);
- if ((ma=materialbyname(main, name))) {
- mat_nr = mesh_getmaterialnumber(me, ma);
+ if ((ma= BLI_findstring(&main->mat, idname+2, offsetof(ID, name)+2))) {
+ mat_nr= mesh_getmaterialnumber(me, ma);
/* assign the material to the mesh */
if(mat_nr == -1) mat_nr= mesh_addmaterial(me, ma);
@@ -1661,10 +1652,10 @@ int convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag)
}
/* create a new material */
else {
- ma=add_material(name+2);
+ ma= add_material(idname+2);
if(ma){
- printf("TexFace Convert: Material \"%s\" created.\n", name+2);
+ printf("TexFace Convert: Material \"%s\" created.\n", idname+2);
mat_nr= mesh_addmaterial(me, ma);
/* if needed set "Face Textures [Alpha]" Material options */
@@ -1677,7 +1668,7 @@ int convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag)
ma->game.flag = -flag;
id_us_min((ID *)ma);
}
- else printf("Error: Unable to create Material \"%s\" for Mesh \"%s\".", name+2, me->id.name+2);
+ else printf("Error: Unable to create Material \"%s\" for Mesh \"%s\".", idname+2, me->id.name+2);
}
/* set as converted, no need to go bad to this face */
@@ -1686,7 +1677,7 @@ int convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag)
}
/* Function to fully convert materials */
-void convert_tfacematerial(Main *main, Material *ma)
+static void convert_tfacematerial(Main *main, Material *ma)
{
Mesh *me;
Material *mat_new;
@@ -1695,7 +1686,7 @@ void convert_tfacematerial(Main *main, Material *ma)
int flag, index;
int a, mat_nr;
CustomDataLayer *cdl;
- char name[MAX_ID_NAME];
+ char idname[MAX_ID_NAME];
for(me=main->mesh.first; me; me=me->id.next){
/* check if this mesh uses this material */
@@ -1719,9 +1710,9 @@ void convert_tfacematerial(Main *main, Material *ma)
flag = encode_tfaceflag(tf, 1);
/* the name of the new material */
- calculate_tface_materialname(ma->id.name, (char *)&name, flag);
+ calculate_tface_materialname(ma->id.name, (char *)&idname, flag);
- if ((mat_new=materialbyname(main, name))) {
+ if ((mat_new= BLI_findstring(&main->mat, idname+2, offsetof(ID, name)+2))) {
/* material already existent, see if the mesh has it */
mat_nr = mesh_getmaterialnumber(me, mat_new);
/* material is not in the mesh, add it */
@@ -1732,14 +1723,14 @@ void convert_tfacematerial(Main *main, Material *ma)
mat_new=copy_material(ma);
if(mat_new){
/* rename the material*/
- strcpy(mat_new->id.name, name);
+ strcpy(mat_new->id.name, idname);
id_us_min((ID *)mat_new);
mat_nr= mesh_addmaterial(me, mat_new);
decode_tfaceflag(mat_new, flag, 1);
}
else {
- printf("Error: Unable to create Material \"%s\" for Mesh \"%s.", name+2, me->id.name+2);
+ printf("Error: Unable to create Material \"%s\" for Mesh \"%s.", idname+2, me->id.name+2);
mat_nr = mf->mat_nr;
continue;
}