Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLukas Toenne <lukas.toenne@googlemail.com>2011-09-06 20:32:51 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2011-09-06 20:32:51 +0400
commit884fc84793be1c5fdd6643ad267331381f8e1c6b (patch)
treed67444faa3372fd92b4a5cc37a41b7281a0ba2c2 /source/blender/blenkernel/intern/material.c
parente79d16270bc29f44431689fdb1b362b1866ab8c3 (diff)
Fix for multiple parallel group node executions.
This would previously break because begin/end functions for each tree type still have some checks of the ntree->execdata pointer in them, despite the intended use of execdata instances instead of trees themselves for execution data storage. This is an artifact of the old execution system that required these checks to be made in the functions to avoid multiple execution of top-level trees. Now these functions take an additional argument, so group nodes can prevent them from setting and checking the nodetree->execdata pointers.
Diffstat (limited to 'source/blender/blenkernel/intern/material.c')
-rw-r--r--source/blender/blenkernel/intern/material.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 36631d5af90..aab8e1abbea 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -926,7 +926,7 @@ void init_render_material(Material *mat, int r_mode, float *amb)
init_render_nodetree(mat->nodetree, mat, r_mode, amb);
if (!mat->nodetree->execdata)
- mat->nodetree->execdata = ntreeShaderBeginExecTree(mat->nodetree);
+ mat->nodetree->execdata = ntreeShaderBeginExecTree(mat->nodetree, 1);
}
}
@@ -960,7 +960,7 @@ void end_render_material(Material *mat)
{
if(mat && mat->nodetree && mat->use_nodes) {
if (mat->nodetree->execdata)
- ntreeShaderEndExecTree(mat->nodetree->execdata);
+ ntreeShaderEndExecTree(mat->nodetree->execdata, 1);
}
}