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authorLukas Toenne <lukas.toenne@googlemail.com>2011-09-06 01:01:50 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2011-09-06 01:01:50 +0400
commit8e0fe8bff72e2dc2926618577eaffdd3417a8304 (patch)
tree43b933c88cac451518dc68846c1119acacffca4f /source/blender/blenkernel/intern/material.c
parent6e9ff495eb082aeb49e6a1da23a7827d3fcd0fde (diff)
Merged the particles-2010 branch with node improvements into trunk.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too. Detailed information can be found on the wiki page: http://wiki.blender.org/index.php/User:Phonybone/Particles2010
Diffstat (limited to 'source/blender/blenkernel/intern/material.c')
-rw-r--r--source/blender/blenkernel/intern/material.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 29615986191..36631d5af90 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -925,7 +925,8 @@ void init_render_material(Material *mat, int r_mode, float *amb)
if(mat->nodetree && mat->use_nodes) {
init_render_nodetree(mat->nodetree, mat, r_mode, amb);
- ntreeBeginExecTree(mat->nodetree); /* has internal flag to detect it only does it once */
+ if (!mat->nodetree->execdata)
+ mat->nodetree->execdata = ntreeShaderBeginExecTree(mat->nodetree);
}
}
@@ -957,8 +958,10 @@ void init_render_materials(Main *bmain, int r_mode, float *amb)
/* only needed for nodes now */
void end_render_material(Material *mat)
{
- if(mat && mat->nodetree && mat->use_nodes)
- ntreeEndExecTree(mat->nodetree); /* has internal flag to detect it only does it once */
+ if(mat && mat->nodetree && mat->use_nodes) {
+ if (mat->nodetree->execdata)
+ ntreeShaderEndExecTree(mat->nodetree->execdata);
+ }
}
void end_render_materials(Main *bmain)