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author | IRIE Shinsuke <irieshinsuke@yahoo.co.jp> | 2014-02-12 00:41:09 +0400 |
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committer | IRIE Shinsuke <irieshinsuke@yahoo.co.jp> | 2014-02-12 00:46:26 +0400 |
commit | 38e58612efbd79807ffc030ed6093e6110b2fd5a (patch) | |
tree | f13f0f7594a6ebf7e5d7c8f309caad81b52158db /source/blender/blenkernel/intern/material.c | |
parent | 78f23ce9fc9ea1fe4ce6d7a12e168fe07cd313de (diff) |
Revert own previous commit rBe2f9afbaabbd.
The "Cast Shadows" worked as expected, but it can cause problem in some cases.
For example, when using strand render, we need disabling only buffer shadows,
but the previous changes made that impossible. "Cast Shadows" should be added
as a newly created option.
Diffstat (limited to 'source/blender/blenkernel/intern/material.c')
-rw-r--r-- | source/blender/blenkernel/intern/material.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index 40257141ffa..5f6331315f8 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -202,7 +202,7 @@ void init_material(Material *ma) ma->game.alpha_blend = 0; ma->game.face_orientation = 0; - ma->mode = MA_TRACEBLE | MA_CASTSHADOW | MA_SHADOW | MA_RAYBIAS | MA_TANGENT_STR | MA_ZTRANSP; + ma->mode = MA_TRACEBLE | MA_SHADBUF | MA_SHADOW | MA_RAYBIAS | MA_TANGENT_STR | MA_ZTRANSP; ma->shade_flag = MA_APPROX_OCCLUSION; ma->preview = NULL; } |