diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/blenkernel/intern/material.c | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/blenkernel/intern/material.c')
-rw-r--r-- | source/blender/blenkernel/intern/material.c | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index f80f726607b..fee91865d35 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -200,11 +200,7 @@ void BKE_material_init(Material *ma) ma->vol.ms_spread = 0.2f; ma->vol.ms_diff = 1.f; ma->vol.ms_intensity = 1.f; - - ma->game.flag = GEMAT_BACKCULL; - ma->game.alpha_blend = 0; - ma->game.face_orientation = 0; - + ma->mode = MA_TRACEBLE | MA_SHADBUF | MA_SHADOW | MA_RAYBIAS | MA_TANGENT_STR | MA_ZTRANSP; ma->mode2 = MA_CASTSHADOW; ma->shade_flag = MA_APPROX_OCCLUSION; @@ -1285,7 +1281,7 @@ void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma) short index = 0, i; bool use_nodes = BKE_scene_use_new_shading_nodes(scene); - bool is_bi = BKE_scene_uses_blender_internal(scene) || BKE_scene_uses_blender_game(scene); + bool is_bi = BKE_scene_uses_blender_internal(scene); /* XXX, for 2.8 testing & development its useful to have non Cycles/BI engines use material nodes * In the future we may have some way to check this which each engine can define. |