diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-10-25 16:48:23 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-10-25 16:49:59 +0300 |
commit | 54ebbe15349cd9a111c000f703cfb6a7fcbd43f5 (patch) | |
tree | e3ac882e7942dbc6bc573a37fd56f72e250a2703 /source/blender/blenkernel/intern/material.c | |
parent | 025f4a046f69c96504d3aa6bfb7b8c57b3ab6714 (diff) |
Depsgraph: Cleanup, remove legacy material/lamp driver update functions
Diffstat (limited to 'source/blender/blenkernel/intern/material.c')
-rw-r--r-- | source/blender/blenkernel/intern/material.c | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index d37c7a392ee..81042c4eef2 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -1156,61 +1156,6 @@ bool material_in_material(Material *parmat, Material *mat) /* ****************** */ -/* Update drivers for materials in a nodetree */ -static void material_node_drivers_update(Scene *scene, bNodeTree *ntree, float ctime) -{ - bNode *node; - - /* nodetree itself */ - if (ntree->adt && ntree->adt->drivers.first) { - BKE_animsys_evaluate_animdata(scene, &ntree->id, ntree->adt, ctime, ADT_RECALC_DRIVERS); - } - - /* nodes */ - for (node = ntree->nodes.first; node; node = node->next) { - if (node->id) { - if (GS(node->id->name) == ID_MA) { - material_drivers_update(scene, (Material *)node->id, ctime); - } - else if (node->type == NODE_GROUP) { - material_node_drivers_update(scene, (bNodeTree *)node->id, ctime); - } - } - } -} - -/* Calculate all drivers for materials - * FIXME: this is really a terrible method which may result in some things being calculated - * multiple times. However, without proper despgraph support for these things, we are forced - * into this sort of thing... - */ -void material_drivers_update(Scene *scene, Material *ma, float ctime) -{ - //if (G.f & G_DEBUG) - // printf("material_drivers_update(%s, %s)\n", scene->id.name, ma->id.name); - - /* Prevent infinite recursion by checking (and tagging the material) as having been visited already - * (see BKE_scene_update_tagged()). This assumes ma->id.tag & LIB_TAG_DOIT isn't set by anything else - * in the meantime... [#32017] - */ - if (ma->id.tag & LIB_TAG_DOIT) - return; - - ma->id.tag |= LIB_TAG_DOIT; - - /* material itself */ - if (ma->adt && ma->adt->drivers.first) { - BKE_animsys_evaluate_animdata(scene, &ma->id, ma->adt, ctime, ADT_RECALC_DRIVERS); - } - - /* nodes */ - if (ma->nodetree) { - material_node_drivers_update(scene, ma->nodetree, ctime); - } - - ma->id.tag &= ~LIB_TAG_DOIT; -} - bool BKE_object_material_slot_remove(Object *ob) { Material *mao, ***matarar; |