diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-01-28 00:40:08 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-01-28 00:40:08 +0300 |
commit | 5445dda2956d64385b20874592b3305b7056505a (patch) | |
tree | 59975e804583931180994c24b0d3d04e485e7d0f /source/blender/blenkernel/intern/material.c | |
parent | 478dc000b3d65af48422154769641a3ecbe071d8 (diff) |
Ambient Occlusion split up into:
Ambient occlusion: multiplied with direct lighting by default, add
is also still available and more blending methods might be added if
they are useful. This is fundamentally a non physical effect.
Environment lighting: always added as you would expect (though you can
subtract by specifying negative energy). This can be just white or take
colors or textures from the world.
Indirect lighting: only supported for AAO at the moment (and is still
too approximate), and also is always added. A factor is available to
specify how much is added, though value 1.0 is correct.
Also:
* Material ambient value now defaults to 1.0.
* Added Environment, Indirect and Emit pass.
* "Both" blending method is no longer available.
* Attenuation, sampling parameters are still shared, some could be split
up, though if they are different this would affect performance.
Diffstat (limited to 'source/blender/blenkernel/intern/material.c')
-rw-r--r-- | source/blender/blenkernel/intern/material.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index 3567c061f04..2d4ff857b2a 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -112,7 +112,7 @@ void init_material(Material *ma) ma->specr= ma->specg= ma->specb= 1.0; ma->mirr= ma->mirg= ma->mirb= 1.0; ma->spectra= 1.0; - ma->amb= 0.5; + ma->amb= 1.0; ma->alpha= 1.0; ma->spec= ma->hasize= 0.5; ma->har= 50; |