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authorTon Roosendaal <ton@blender.org>2004-05-29 20:17:46 +0400
committerTon Roosendaal <ton@blender.org>2004-05-29 20:17:46 +0400
commit6b51c684f1de22b8ff633649654457d531e30429 (patch)
tree3ba51aba5b05aed05fe5990b8f47b74f769cebd9 /source/blender/blenkernel/intern/mball.c
parent59dad6aefc950443cbe18c39b662de912b6fb3e0 (diff)
NEW! Blender now displays flipped (negative scaled) Objects correctly in
OpenGL draw. (BTW: the previous commit also solves raytrace errors with negative scaled objects...) Further a cleanup of displaylist flags and object/base flags. The #define ACTIVE is moved to filesel.c (only used here). The GONNA_MOVE #define got a OB_ added in front.
Diffstat (limited to 'source/blender/blenkernel/intern/mball.c')
0 files changed, 0 insertions, 0 deletions