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author | Ton Roosendaal <ton@blender.org> | 2004-04-06 15:21:44 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-04-06 15:21:44 +0400 |
commit | d1c9c5c31945ad1204f6df8a1c4446b6ed6c6130 (patch) | |
tree | bada905b56f6147f5ee6d6390818625ffdfcd219 /source/blender/blenkernel/intern/mball.c | |
parent | 3c28f2f917bd9c565986f622d7ba2d151d3b14c8 (diff) |
bugfix #1119
When using MotionBlur, the rendered coordinates were not correctly
adjusted, causing visual artifacts using the new AO, but it was also
visible for normal ray-shadow, which didn't become anti-aliased in
Mblur render.
Solved it with 2 globals now, to pass on blur offset to renderloop.
Leave it that way... the entire method used to jitter/AA/blur stuff
needs revision.
Diffstat (limited to 'source/blender/blenkernel/intern/mball.c')
0 files changed, 0 insertions, 0 deletions