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authorTon Roosendaal <ton@blender.org>2004-04-06 15:21:44 +0400
committerTon Roosendaal <ton@blender.org>2004-04-06 15:21:44 +0400
commitd1c9c5c31945ad1204f6df8a1c4446b6ed6c6130 (patch)
treebada905b56f6147f5ee6d6390818625ffdfcd219 /source/blender/blenkernel/intern/mball.c
parent3c28f2f917bd9c565986f622d7ba2d151d3b14c8 (diff)
bugfix #1119
When using MotionBlur, the rendered coordinates were not correctly adjusted, causing visual artifacts using the new AO, but it was also visible for normal ray-shadow, which didn't become anti-aliased in Mblur render. Solved it with 2 globals now, to pass on blur offset to renderloop. Leave it that way... the entire method used to jitter/AA/blur stuff needs revision.
Diffstat (limited to 'source/blender/blenkernel/intern/mball.c')
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