diff options
author | Daniel Stokes <kupomail@gmail.com> | 2012-04-29 04:33:24 +0400 |
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committer | Daniel Stokes <kupomail@gmail.com> | 2012-04-29 04:33:24 +0400 |
commit | afb8fffb1827a4fffc8e6b3d620a02f59b62e3a9 (patch) | |
tree | 328e3c204210d68392805f371ef4d296175b6b6e /source/blender/blenkernel/intern/mball.c | |
parent | f306b50700b05707f44b5472ac0b38d58fb01b0d (diff) | |
parent | 72ec4c813a2c544341d0c4ae83369cea60e52c9e (diff) |
Merged revisions 45967-46052 from trunk/blendersoc-2011-cucumber
Diffstat (limited to 'source/blender/blenkernel/intern/mball.c')
-rw-r--r-- | source/blender/blenkernel/intern/mball.c | 199 |
1 files changed, 151 insertions, 48 deletions
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c index c06d796d562..73e3576b57f 100644 --- a/source/blender/blenkernel/intern/mball.c +++ b/source/blender/blenkernel/intern/mball.c @@ -65,6 +65,106 @@ #include "BKE_object.h" #include "BKE_material.h" +/* Data types */ + +typedef struct point { /* a three-dimensional point */ + float x, y, z; /* its coordinates */ +} MB_POINT; + +typedef struct vertex { /* surface vertex */ + MB_POINT position, normal; /* position and surface normal */ +} VERTEX; + +typedef struct vertices { /* list of vertices in polygonization */ + int count, max; /* # vertices, max # allowed */ + VERTEX *ptr; /* dynamically allocated */ +} VERTICES; + +typedef struct corner { /* corner of a cube */ + int i, j, k; /* (i, j, k) is index within lattice */ + float x, y, z, value; /* location and function value */ + struct corner *next; +} CORNER; + +typedef struct cube { /* partitioning cell (cube) */ + int i, j, k; /* lattice location of cube */ + CORNER *corners[8]; /* eight corners */ +} CUBE; + +typedef struct cubes { /* linked list of cubes acting as stack */ + CUBE cube; /* a single cube */ + struct cubes *next; /* remaining elements */ +} CUBES; + +typedef struct centerlist { /* list of cube locations */ + int i, j, k; /* cube location */ + struct centerlist *next; /* remaining elements */ +} CENTERLIST; + +typedef struct edgelist { /* list of edges */ + int i1, j1, k1, i2, j2, k2; /* edge corner ids */ + int vid; /* vertex id */ + struct edgelist *next; /* remaining elements */ +} EDGELIST; + +typedef struct intlist { /* list of integers */ + int i; /* an integer */ + struct intlist *next; /* remaining elements */ +} INTLIST; + +typedef struct intlists { /* list of list of integers */ + INTLIST *list; /* a list of integers */ + struct intlists *next; /* remaining elements */ +} INTLISTS; + +typedef struct process { /* parameters, function, storage */ + /* what happens here? floats, I think. */ + /* float (*function)(void); */ /* implicit surface function */ + float (*function)(float, float, float); + float size, delta; /* cube size, normal delta */ + int bounds; /* cube range within lattice */ + CUBES *cubes; /* active cubes */ + VERTICES vertices; /* surface vertices */ + CENTERLIST **centers; /* cube center hash table */ + CORNER **corners; /* corner value hash table */ + EDGELIST **edges; /* edge and vertex id hash table */ +} PROCESS; + +/* dividing scene using octal tree makes polygonisation faster */ +typedef struct ml_pointer { + struct ml_pointer *next, *prev; + struct MetaElem *ml; +} ml_pointer; + +typedef struct octal_node { + struct octal_node *nodes[8]; /* children of current node */ + struct octal_node *parent; /* parent of current node */ + struct ListBase elems; /* ListBase of MetaElem pointers (ml_pointer) */ + float x_min, y_min, z_min; /* 1st border point */ + float x_max, y_max, z_max; /* 7th border point */ + float x,y,z; /* center of node */ + int pos, neg; /* number of positive and negative MetaElements in the node */ + int count; /* number of MetaElems, which belongs to the node */ +} octal_node; + +typedef struct octal_tree { + struct octal_node *first; /* first node */ + int pos, neg; /* number of positive and negative MetaElements in the scene */ + short depth; /* number of scene subdivision */ +} octal_tree; + +struct pgn_elements { + struct pgn_elements *next, *prev; + char *data; +}; + +/* Forward declarations */ +static int vertid(CORNER *c1, CORNER *c2, PROCESS *p, MetaBall *mb); +static int setcenter(CENTERLIST *table[], int i, int j, int k); +static CORNER *setcorner(PROCESS* p, int i, int j, int k); +static void converge (MB_POINT *p1, MB_POINT *p2, float v1, float v2, + float (*function)(float, float, float), MB_POINT *p, MetaBall *mb, int f); + /* Global variables */ static float thresh= 0.6f; @@ -73,7 +173,7 @@ static MetaElem **mainb; static octal_tree *metaball_tree = NULL; /* Functions */ -void unlink_mball(MetaBall *mb) +void BKE_metaball_unlink(MetaBall *mb) { int a; @@ -85,9 +185,9 @@ void unlink_mball(MetaBall *mb) /* do not free mball itself */ -void free_mball(MetaBall *mb) +void BKE_metaball_free(MetaBall *mb) { - unlink_mball(mb); + BKE_metaball_unlink(mb); if (mb->adt) { BKE_free_animdata((ID *)mb); @@ -99,7 +199,7 @@ void free_mball(MetaBall *mb) if (mb->disp.first) freedisplist(&mb->disp); } -MetaBall *add_mball(const char *name) +MetaBall *BKE_metaball_add(const char *name) { MetaBall *mb; @@ -115,7 +215,7 @@ MetaBall *add_mball(const char *name) return mb; } -MetaBall *copy_mball(MetaBall *mb) +MetaBall *BKE_metaball_copy(MetaBall *mb) { MetaBall *mbn; int a; @@ -143,7 +243,7 @@ static void extern_local_mball(MetaBall *mb) } } -void make_local_mball(MetaBall *mb) +void BKE_metaball_make_local(MetaBall *mb) { Main *bmain= G.main; Object *ob; @@ -174,7 +274,7 @@ void make_local_mball(MetaBall *mb) extern_local_mball(mb); } else if (is_local && is_lib) { - MetaBall *mb_new= copy_mball(mb); + MetaBall *mb_new= BKE_metaball_copy(mb); mb_new->id.us= 0; /* Remap paths of new ID using old library as base. */ @@ -194,7 +294,7 @@ void make_local_mball(MetaBall *mb) /* most simple meta-element adding function * don't do context manipulation here (rna uses) */ -MetaElem *add_metaball_element(MetaBall *mb, const int type) +MetaElem *BKE_metaball_element_add(MetaBall *mb, const int type) { MetaElem *ml= MEM_callocN(sizeof(MetaElem), "metaelem"); @@ -204,7 +304,7 @@ MetaElem *add_metaball_element(MetaBall *mb, const int type) ml->s= 2.0; ml->flag= MB_SCALE_RAD; - switch(type) { + switch (type) { case MB_BALL: ml->type = MB_BALL; ml->expx= ml->expy= ml->expz= 1.0; @@ -246,7 +346,7 @@ MetaElem *add_metaball_element(MetaBall *mb, const int type) * basic MetaBall (usually with name Meta). All other MetaBalls (with * names Meta.001, Meta.002, etc) are included in this Bounding Box. */ -void tex_space_mball(Object *ob) +void BKE_metaball_tex_space_calc(Object *ob) { DispList *dl; BoundBox *bb; @@ -290,7 +390,7 @@ void tex_space_mball(Object *ob) boundbox_set_from_min_max(bb, min, max); } -float *make_orco_mball(Object *ob, ListBase *dispbase) +float *BKE_metaball_make_orco(Object *ob, ListBase *dispbase) { BoundBox *bb; DispList *dl; @@ -342,7 +442,7 @@ float *make_orco_mball(Object *ob, ListBase *dispbase) * It test last character of Object ID name. If last character * is digit it return 0, else it return 1. */ -int is_basis_mball(Object *ob) +int BKE_metaball_is_basis(Object *ob) { int len; @@ -353,7 +453,7 @@ int is_basis_mball(Object *ob) } /* return nonzero if ob1 is a basis mball for ob */ -int is_mball_basis_for (Object *ob1, Object *ob2) +int BKE_metaball_is_basis_for (Object *ob1, Object *ob2) { int basis1nr, basis2nr; char basis1name[MAX_ID_NAME], basis2name[MAX_ID_NAME]; @@ -361,7 +461,7 @@ int is_mball_basis_for (Object *ob1, Object *ob2) BLI_split_name_num(basis1name, &basis1nr, ob1->id.name+2, '.'); BLI_split_name_num(basis2name, &basis2nr, ob2->id.name+2, '.'); - if (!strcmp(basis1name, basis2name)) return is_basis_mball(ob1); + if (!strcmp(basis1name, basis2name)) return BKE_metaball_is_basis(ob1); else return 0; } @@ -371,7 +471,7 @@ int is_mball_basis_for (Object *ob1, Object *ob2) * are copied to all metaballs in same "group" (metaballs with same base name: MBall, * MBall.001, MBall.002, etc). The most important is to copy properties to the base metaball, * because this metaball influence polygonisation of metaballs. */ -void copy_mball_properties(Scene *scene, Object *active_object) +void BKE_metaball_properties_copy(Scene *scene, Object *active_object) { Scene *sce_iter= scene; Base *base; @@ -416,7 +516,7 @@ void copy_mball_properties(Scene *scene, Object *active_object) * * warning!, is_basis_mball() can fail on returned object, see long note above. */ -Object *find_basis_mball(Scene *scene, Object *basis) +Object *BKE_metaball_basis_find(Scene *scene, Object *basis) { Scene *sce_iter= scene; Base *base; @@ -522,14 +622,14 @@ Object *find_basis_mball(Scene *scene, Object *basis) /* **************** POLYGONIZATION ************************ */ -void calc_mballco(MetaElem *ml, float vec[3]) +static void calc_mballco(MetaElem *ml, float vec[3]) { if (ml->mat) { mul_m4_v3((float (*)[4])ml->mat, vec); } } -float densfunc(MetaElem *ball, float x, float y, float z) +static float densfunc(MetaElem *ball, float x, float y, float z) { float dist2 = 0.0, dx, dy, dz; float vec[3]; @@ -605,7 +705,7 @@ float densfunc(MetaElem *ball, float x, float y, float z) } } -octal_node* find_metaball_octal_node(octal_node *node, float x, float y, float z, short depth) +static octal_node* find_metaball_octal_node(octal_node *node, float x, float y, float z, short depth) { if (!depth) return node; @@ -673,7 +773,7 @@ octal_node* find_metaball_octal_node(octal_node *node, float x, float y, float z return node; } -float metaball(float x, float y, float z) +static float metaball(float x, float y, float z) /* float x, y, z; */ { struct octal_node *node; @@ -713,7 +813,7 @@ static int *indices=NULL; static int totindex, curindex; -void accum_mballfaces(int i1, int i2, int i3, int i4) +static void accum_mballfaces(int i1, int i2, int i3, int i4) { int *newi, *cur; /* static int i=0; I would like to delete altogether, but I don't dare to, yet */ @@ -746,7 +846,7 @@ void accum_mballfaces(int i1, int i2, int i3, int i4) } /* ******************* MEMORY MANAGEMENT *********************** */ -void *new_pgn_element(int size) +static void *new_pgn_element(int size) { /* during polygonize 1000s of elements are allocated * and never freed in between. Freeing only done at the end. @@ -789,7 +889,7 @@ void *new_pgn_element(int size) return cur->data; } -void freepolygonize(PROCESS *p) +static void freepolygonize(PROCESS *p) { MEM_freeN(p->corners); MEM_freeN(p->edges); @@ -832,7 +932,7 @@ static int rightface[12] = { /* docube: triangulate the cube directly, without decomposition */ -void docube(CUBE *cube, PROCESS *p, MetaBall *mb) +static void docube(CUBE *cube, PROCESS *p, MetaBall *mb) { INTLISTS *polys; CORNER *c1, *c2; @@ -853,7 +953,7 @@ void docube(CUBE *cube, PROCESS *p, MetaBall *mb) count++; } if (count>2) { - switch(count) { + switch (count) { case 3: accum_mballfaces(indexar[2], indexar[1], indexar[0], 0); break; @@ -900,7 +1000,7 @@ void docube(CUBE *cube, PROCESS *p, MetaBall *mb) * if surface crosses face, compute other four corners of adjacent cube * and add new cube to cube stack */ -void testface(int i, int j, int k, CUBE* old, int bit, int c1, int c2, int c3, int c4, PROCESS *p) +static void testface(int i, int j, int k, CUBE* old, int bit, int c1, int c2, int c3, int c4, PROCESS *p) { CUBE newc; CUBES *oldcubes = p->cubes; @@ -951,7 +1051,7 @@ void testface(int i, int j, int k, CUBE* old, int bit, int c1, int c2, int c3, i /* setcorner: return corner with the given lattice location * set (and cache) its function value */ -CORNER *setcorner (PROCESS* p, int i, int j, int k) +static CORNER *setcorner (PROCESS* p, int i, int j, int k) { /* for speed, do corner value caching here */ CORNER *c; @@ -986,7 +1086,7 @@ CORNER *setcorner (PROCESS* p, int i, int j, int k) /* nextcwedge: return next clockwise edge from given edge around given face */ -int nextcwedge (int edge, int face) +static int nextcwedge (int edge, int face) { switch (edge) { case LB: @@ -1020,7 +1120,7 @@ int nextcwedge (int edge, int face) /* otherface: return face adjoining edge that is not the given face */ -int otherface (int edge, int face) +static int otherface (int edge, int face) { int other = leftface[edge]; return face == other? rightface[edge] : other; @@ -1029,7 +1129,7 @@ int otherface (int edge, int face) /* makecubetable: create the 256 entry table for cubical polygonization */ -void makecubetable (void) +static void makecubetable (void) { static int isdone= 0; int i, e, c, done[12], pos[8]; @@ -1070,7 +1170,7 @@ void makecubetable (void) } } -void BKE_freecubetable(void) +void BKE_metaball_cubeTable_free(void) { int i; INTLISTS *lists, *nlists; @@ -1100,7 +1200,7 @@ void BKE_freecubetable(void) /* setcenter: set (i,j,k) entry of table[] * return 1 if already set; otherwise, set and return 0 */ -int setcenter(CENTERLIST *table[], int i, int j, int k) +static int setcenter(CENTERLIST *table[], int i, int j, int k) { int index; CENTERLIST *newc, *l, *q; @@ -1125,7 +1225,7 @@ int setcenter(CENTERLIST *table[], int i, int j, int k) /* setedge: set vertex id for edge */ -void setedge (EDGELIST *table[], +static void setedge (EDGELIST *table[], int i1, int j1, int k1, int i2, int j2, int k2, @@ -1161,7 +1261,7 @@ void setedge (EDGELIST *table[], /* getedge: return vertex id for edge; return -1 if not set */ -int getedge (EDGELIST *table[], +static int getedge (EDGELIST *table[], int i1, int j1, int k1, int i2, int j2, int k2) { @@ -1179,10 +1279,13 @@ int getedge (EDGELIST *table[], k2=t; } q = table[HASH(i1, j1, k1)+HASH(i2, j2, k2)]; - for (; q != NULL; q = q->next) + for (; q != NULL; q = q->next) { if (q->i1 == i1 && q->j1 == j1 && q->k1 == k1 && q->i2 == i2 && q->j2 == j2 && q->k2 == k2) + { return q->vid; + } + } return -1; } @@ -1199,7 +1302,7 @@ int getedge (EDGELIST *table[], /* addtovertices: add v to sequence of vertices */ -void addtovertices (VERTICES *vertices, VERTEX v) +static void addtovertices (VERTICES *vertices, VERTEX v) { if (vertices->count == vertices->max) { int i; @@ -1217,7 +1320,7 @@ void addtovertices (VERTICES *vertices, VERTEX v) /* vnormal: compute unit length surface normal at point */ -void vnormal (MB_POINT *point, PROCESS *p, MB_POINT *v) +static void vnormal (MB_POINT *point, PROCESS *p, MB_POINT *v) { float delta= 0.2f*p->delta; float f = p->function(point->x, point->y, point->z); @@ -1267,7 +1370,7 @@ void vnormal (MB_POINT *point, PROCESS *p, MB_POINT *v) } -int vertid (CORNER *c1, CORNER *c2, PROCESS *p, MetaBall *mb) +static int vertid (CORNER *c1, CORNER *c2, PROCESS *p, MetaBall *mb) { VERTEX v; MB_POINT a, b; @@ -1296,7 +1399,7 @@ int vertid (CORNER *c1, CORNER *c2, PROCESS *p, MetaBall *mb) /* converge: from two points of differing sign, converge to zero crossing */ /* watch it: p1 and p2 are used to calculate */ -void converge (MB_POINT *p1, MB_POINT *p2, float v1, float v2, +static void converge (MB_POINT *p1, MB_POINT *p2, float v1, float v2, float (*function)(float, float, float), MB_POINT *p, MetaBall *mb, int f) { int i = 0; @@ -1396,7 +1499,7 @@ void converge (MB_POINT *p1, MB_POINT *p2, float v1, float v2, } /* ************************************** */ -void add_cube(PROCESS *mbproc, int i, int j, int k, int count) +static void add_cube(PROCESS *mbproc, int i, int j, int k, int count) { CUBES *ncube; int n; @@ -1426,7 +1529,7 @@ void add_cube(PROCESS *mbproc, int i, int j, int k, int count) } -void find_first_points(PROCESS *mbproc, MetaBall *mb, int a) +static void find_first_points(PROCESS *mbproc, MetaBall *mb, int a) { MB_POINT IN, in, OUT, out; /*point;*/ MetaElem *ml; @@ -1546,7 +1649,7 @@ void find_first_points(PROCESS *mbproc, MetaBall *mb, int a) } } -void polygonize(PROCESS *mbproc, MetaBall *mb) +static void polygonize(PROCESS *mbproc, MetaBall *mb) { CUBE c; int a; @@ -1586,7 +1689,7 @@ void polygonize(PROCESS *mbproc, MetaBall *mb) } } -float init_meta(Scene *scene, Object *ob) /* return totsize */ +static float init_meta(Scene *scene, Object *ob) /* return totsize */ { Scene *sce_iter= scene; Base *base; @@ -1812,7 +1915,7 @@ float init_meta(Scene *scene, Object *ob) /* return totsize */ /* if MetaElem lies in node, then node includes MetaElem pointer (ml_p) * pointing at MetaElem (ml) */ -void fill_metaball_octal_node(octal_node *node, MetaElem *ml, short i) +static void fill_metaball_octal_node(octal_node *node, MetaElem *ml, short i) { ml_pointer *ml_p; @@ -1844,7 +1947,7 @@ void fill_metaball_octal_node(octal_node *node, MetaElem *ml, short i) * +------+------+ * */ -void subdivide_metaball_octal_node(octal_node *node, float size_x, float size_y, float size_z, short depth) +static void subdivide_metaball_octal_node(octal_node *node, float size_x, float size_y, float size_z, short depth) { MetaElem *ml; ml_pointer *ml_p; @@ -2101,7 +2204,7 @@ void subdivide_metaball_octal_node(octal_node *node, float size_x, float size_y, } /* free all octal nodes recursively */ -void free_metaball_octal_node(octal_node *node) +static void free_metaball_octal_node(octal_node *node) { int a; for (a=0;a<8;a++) { @@ -2112,7 +2215,7 @@ void free_metaball_octal_node(octal_node *node) } /* If scene include more then one MetaElem, then octree is used */ -void init_metaball_octal_tree(int depth) +static void init_metaball_octal_tree(int depth) { struct octal_node *node; ml_pointer *ml_p; @@ -2170,7 +2273,7 @@ void init_metaball_octal_tree(int depth) subdivide_metaball_octal_node(node, size[0], size[1], size[2], metaball_tree->depth); } -void metaball_polygonize(Scene *scene, Object *ob, ListBase *dispbase) +void BKE_metaball_polygonize(Scene *scene, Object *ob, ListBase *dispbase) { PROCESS mbproc; MetaBall *mb; |