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author | Leon Zandman <lzandman> | 2021-05-21 15:19:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-05-21 15:23:07 +0300 |
commit | 865d1889da54c4eb8dcdf6b4dca7df906b936add (patch) | |
tree | 62d523184717b54a34265cbe640e269defb61919 /source/blender/blenkernel/intern/mball_tessellate.c | |
parent | cf42586737554a5902796324a3b8c2f38c9a29f5 (diff) |
Cleanup: spelling
Includes fixes to misspelled function names.
Ref D11280
Diffstat (limited to 'source/blender/blenkernel/intern/mball_tessellate.c')
-rw-r--r-- | source/blender/blenkernel/intern/mball_tessellate.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c index 7a06fd4ea9d..bb46c7b16c0 100644 --- a/source/blender/blenkernel/intern/mball_tessellate.c +++ b/source/blender/blenkernel/intern/mball_tessellate.c @@ -1436,7 +1436,7 @@ void BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob, ListBa if (process.totelem > 0) { build_bvh_spatial(&process, &process.metaball_bvh, 0, process.totelem, &process.allbb); - /* Don't polygonize meta-balls with too high resolution (base mball to small) + /* Don't polygonize meta-balls with too high resolution (base mball too small) * note: Eps was 0.0001f but this was giving problems for blood animation for * the open movie "Sintel", using 0.00001f. */ if (ob->scale[0] > 0.00001f * (process.allbb.max[0] - process.allbb.min[0]) || |