diff options
author | Campbell Barton <campbell@blender.org> | 2022-10-03 02:24:08 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-10-03 03:03:46 +0300 |
commit | ea2c41c7306fa9d1af0d8aa3d675b45d38a2e806 (patch) | |
tree | 6cad791561fb0a6c1d2948c7f5736f2e8e4e65ea /source/blender/blenkernel/intern/mball_tessellate.cc | |
parent | 55387197a7da2a9c19e1f267f689d21793ef6162 (diff) |
Cleanup: spelling in comments
Also replace "dm" for evaluated mesh in some comments.
Diffstat (limited to 'source/blender/blenkernel/intern/mball_tessellate.cc')
-rw-r--r-- | source/blender/blenkernel/intern/mball_tessellate.cc | 75 |
1 files changed, 42 insertions, 33 deletions
diff --git a/source/blender/blenkernel/intern/mball_tessellate.cc b/source/blender/blenkernel/intern/mball_tessellate.cc index 8b602519374..9b32456c6c1 100644 --- a/source/blender/blenkernel/intern/mball_tessellate.cc +++ b/source/blender/blenkernel/intern/mball_tessellate.cc @@ -46,44 +46,52 @@ /* Data types */ -typedef struct corner { /* corner of a cube */ - int i, j, k; /* (i, j, k) is index within lattice */ - float co[3], value; /* location and function value */ +/** Corner of a cube. */ +typedef struct corner { + int i, j, k; /* (i, j, k) is index within lattice */ + float co[3], value; /* location and function value */ struct corner *next; } CORNER; -typedef struct cube { /* partitioning cell (cube) */ +/** Partitioning cell (cube). */ +typedef struct cube { int i, j, k; /* lattice location of cube */ CORNER *corners[8]; /* eight corners */ } CUBE; -typedef struct cubes { /* linked list of cubes acting as stack */ - CUBE cube; /* a single cube */ - struct cubes *next; /* remaining elements */ +/** Linked list of cubes acting as stack. */ +typedef struct cubes { + CUBE cube; /* a single cube */ + struct cubes *next; /* remaining elements */ } CUBES; -typedef struct centerlist { /* list of cube locations */ - int i, j, k; /* cube location */ - struct centerlist *next; /* remaining elements */ +/** List of cube locations. */ +typedef struct centerlist { + int i, j, k; /* cube location */ + struct centerlist *next; /* remaining elements */ } CENTERLIST; -typedef struct edgelist { /* list of edges */ +/** List of edges. */ +typedef struct edgelist { int i1, j1, k1, i2, j2, k2; /* edge corner ids */ int vid; /* vertex id */ struct edgelist *next; /* remaining elements */ } EDGELIST; -typedef struct intlist { /* list of integers */ - int i; /* an integer */ - struct intlist *next; /* remaining elements */ +/** List of integers. */ +typedef struct intlist { + int i; /* an integer */ + struct intlist *next; /* remaining elements */ } INTLIST; -typedef struct intlists { /* list of list of integers */ - INTLIST *list; /* a list of integers */ - struct intlists *next; /* remaining elements */ +/** List of list of integers. */ +typedef struct intlists { + INTLIST *list; /* a list of integers */ + struct intlists *next; /* remaining elements */ } INTLISTS; -typedef struct Box { /* an AABB with pointer to metalelem */ +/** An AABB with pointer to metal-elem. */ +typedef struct Box { float min[3], max[3]; const MetaElem *ml; } Box; @@ -93,16 +101,17 @@ typedef struct MetaballBVHNode { /* BVH node */ struct MetaballBVHNode *child[2]; } MetaballBVHNode; -typedef struct process { /* parameters, storage */ - float thresh, size; /* mball threshold, single cube size */ - float delta; /* small delta for calculating normals */ - uint converge_res; /* converge procedure resolution (more = slower) */ +/** Parameters, storage. */ +typedef struct process { + float thresh, size; /* mball threshold, single cube size */ + float delta; /* small delta for calculating normals */ + uint converge_res; /* converge procedure resolution (more = slower) */ - MetaElem **mainb; /* array of all metaelems */ - uint totelem, mem; /* number of metaelems */ + MetaElem **mainb; /* array of all meta-elems. */ + uint totelem, mem; /* number of meta-elems. */ MetaballBVHNode metaball_bvh; /* The simplest bvh */ - Box allbb; /* Bounding box of all metaelems */ + Box allbb; /* Bounding box of all meta-elems */ MetaballBVHNode **bvh_queue; /* Queue used during bvh traversal */ uint bvh_queue_size; @@ -1127,8 +1136,8 @@ static void find_first_points(PROCESS *process, const uint em) } /** - * The main polygonization proc. - * Allocates memory, makes cubetable, + * The main polygonization processing function. + * Allocates memory, makes cube-table, * finds starting surface points * and processes cubes on the stack until none left. */ @@ -1341,18 +1350,18 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje copy_v3_fl3(new_ml->bb->vec[6], +expx, +expy, +expz); /* 6 */ copy_v3_fl3(new_ml->bb->vec[7], -expx, +expy, +expz); /* 7 */ - /* transformation of Metalem bb */ + /* Transformation of meta-elem bounding-box. */ for (i = 0; i < 8; i++) { mul_m4_v3((float(*)[4])new_ml->mat, new_ml->bb->vec[i]); } - /* find max and min of transformed bb */ + /* Find max and min of transformed bounding-box. */ INIT_MINMAX(tempmin, tempmax); for (i = 0; i < 8; i++) { DO_MINMAX(new_ml->bb->vec[i], tempmin, tempmax); } - /* set only point 0 and 6 - AABB of Metaelem */ + /* Set only point 0 and 6 - AABB of meta-elem. */ copy_v3_v3(new_ml->bb->vec[0], tempmin); copy_v3_v3(new_ml->bb->vec[6], tempmax); @@ -1370,7 +1379,7 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje } } - /* compute AABB of all Metaelems */ + /* Compute AABB of all meta-elems. */ if (process->totelem > 0) { copy_v3_v3(process->allbb.min, process->mainb[0]->bb->vec[0]); copy_v3_v3(process->allbb.max, process->mainb[0]->bb->vec[6]); @@ -1432,8 +1441,8 @@ Mesh *BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob) build_bvh_spatial(&process, &process.metaball_bvh, 0, process.totelem, &process.allbb); - /* Don't polygonize meta-balls with too high resolution (base mball too small) - * NOTE: Eps was 0.0001f but this was giving problems for blood animation for + /* Don't polygonize meta-balls with too high resolution (base meta-ball too small). + * NOTE: Epsilon was 0.0001f but this was giving problems for blood animation for * the open movie "Sintel", using 0.00001f. */ if (ob->scale[0] < 0.00001f * (process.allbb.max[0] - process.allbb.min[0]) || ob->scale[1] < 0.00001f * (process.allbb.max[1] - process.allbb.min[1]) || |