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authorCampbell Barton <ideasman42@gmail.com>2012-05-08 18:58:38 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-08 18:58:38 +0400
commit6f20ef6d870464a66ffa108b85c9ace405235f43 (patch)
treef0e712f275338e8b8aab1b6fefe46c2d5e90bc24 /source/blender/blenkernel/intern/mesh.c
parentd7bc2c7f0639d808095d600b534a879daec7b8d7 (diff)
optimize ngon angle calculation in solidify modifier (was doing prev/next vector subtract and normalize for every vertex). now store the previous normalized vector for re-use.
also add BKE_mesh_poly_calc_angles() which is mostly a reference for now.
Diffstat (limited to 'source/blender/blenkernel/intern/mesh.c')
-rw-r--r--source/blender/blenkernel/intern/mesh.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index ecf6fd8e5de..3ccd09257e6 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -3103,3 +3103,51 @@ void BKE_mesh_tessface_clear(Mesh *mesh)
{
mesh_tessface_clear_intern(mesh, TRUE);
}
+
+#if 0 /* slow version of the function below */
+void BKE_mesh_poly_calc_angles(MVert *mvert, MLoop *mloop,
+ MPoly *mp, float angles[])
+{
+ MLoop *ml;
+
+ int j;
+ for (j = 0, ml = mloop + mp->loopstart; j < mp->totloop; j++, ml++) {
+ MLoop *ml_prev = ME_POLY_LOOP_PREV(mloop, mp, j);
+ MLoop *ml_next = ME_POLY_LOOP_NEXT(mloop, mp, j);
+
+ float e1[3], e2[3];
+
+ sub_v3_v3v3(e1, mvert[ml_next->v].co, mvert[ml->v].co);
+ sub_v3_v3v3(e2, mvert[ml_prev->v].co, mvert[ml->v].co);
+
+ angles[j] = (float)M_PI - angle_v3v3(e1, e2);
+ }
+}
+
+#else /* equivalent the function above but avoid multiple subtractions + normalize */
+
+void BKE_mesh_poly_calc_angles(MVert *mvert, MLoop *mloop,
+ MPoly *mp, float angles[])
+{
+ MLoop *ml = mloop + mp->loopstart;
+ float nor_prev[3];
+ float nor_next[3];
+
+ int i_this = mp->totloop - 1;
+ int i_next = 0;
+
+ sub_v3_v3v3(nor_prev, mvert[ml[i_this - 1].v].co, mvert[ml[i_this].v].co);
+ normalize_v3(nor_prev);
+
+ while (i_next < mp->totloop) {
+ sub_v3_v3v3(nor_next, mvert[ml[i_this].v].co, mvert[ml[i_next].v].co);
+ normalize_v3(nor_next);
+ angles[i_this] = angle_normalized_v3v3(nor_prev, nor_next);
+
+ /* step */
+ copy_v3_v3(nor_prev, nor_next);
+ i_this = i_next;
+ i_next++;
+ }
+}
+#endif