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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-12-05 21:59:23 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-12-05 21:59:23 +0300
commitb110c7c8f2c5fafa6412e01d21d751a884bfe8b2 (patch)
treec414d8b62a65c8d633625498dd36740548605c4c /source/blender/blenkernel/intern/mesh.c
parent07692fc59b1837da7510e46c37d0deed85924a52 (diff)
Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next redraw. For objects the update was already delayed, just flushing wasn't yet. This should help performance in python and animation editors, by making calls to RNA property update quicker. Still need to add calls in a few places where this was previously avoided due to bad performance.
Diffstat (limited to 'source/blender/blenkernel/intern/mesh.c')
-rw-r--r--source/blender/blenkernel/intern/mesh.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index eb413187544..7a72207ff69 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -1222,8 +1222,6 @@ void mesh_set_smooth_flag(Object *meshOb, int enableSmooth)
mf->flag &= ~ME_SMOOTH;
}
}
-
-// XXX do this in caller DAG_id_flush_update(&me->id, OB_RECALC_DATA);
}
void mesh_calc_normals(MVert *mverts, int numVerts, MFace *mfaces, int numFaces, float **faceNors_r)
@@ -1483,8 +1481,6 @@ void mesh_pmv_revert(Mesh *me)
me->pv->edge_map= NULL;
MEM_freeN(me->pv->vert_map);
me->pv->vert_map= NULL;
-
-// XXX do this in caller DAG_id_flush_update(&me->id, OB_RECALC_DATA);
}
}