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authorSergey Sharybin <sergey.vfx@gmail.com>2020-03-06 19:18:10 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2020-03-09 16:47:59 +0300
commit598ab525da3df3fef2033c159c570688c7282a8f (patch)
treeba2bd0b8fc6ee5d264512bf655def1a6ee5d7b31 /source/blender/blenkernel/intern/mesh.c
parentee5d7bc16b243f309c84bce5deddf3a86b7f4c14 (diff)
Cleanup: Replace ABS/SQUARE/CUBE with function calls
While it might be handy to have type-less functionality which is similar to how C++ math is implemented it can not be easily achieved with just preprocessor in a way which does not have side-effects on wrong usage. There macros where often used on a non-trivial expression, and there was at least one usage where it was causing an actual side effect/bug on Windows (see change around square_f(sh[index++]) in studiolight.c). For such cases it is handy to have a function which is guaranteed to have zero side-effects. The motivation behind actually removing the macros is that there is already a way to do similar calculation. Also, not having such macros is a way to guarantee that its usage is not changed in a way which have side-effects and that it's not used as an inspiration for cases where it should not be used. Differential Revision: https://developer.blender.org/D7051
Diffstat (limited to 'source/blender/blenkernel/intern/mesh.c')
-rw-r--r--source/blender/blenkernel/intern/mesh.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index c4e77b7fc80..67b94706986 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -341,8 +341,8 @@ static int customdata_compare(
int ltot = m1->totloop;
for (j = 0; j < ltot; j++, lp1++, lp2++) {
- if (ABS(lp1->r - lp2->r) > thresh || ABS(lp1->g - lp2->g) > thresh ||
- ABS(lp1->b - lp2->b) > thresh || ABS(lp1->a - lp2->a) > thresh) {
+ if (abs(lp1->r - lp2->r) > thresh || abs(lp1->g - lp2->g) > thresh ||
+ abs(lp1->b - lp2->b) > thresh || abs(lp1->a - lp2->a) > thresh) {
return MESHCMP_LOOPCOLMISMATCH;
}
}