diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-11 18:04:39 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-11 18:04:39 +0300 |
commit | 2b66a17e50ce1971977630b3493fb198dcd9cfef (patch) | |
tree | 9ada1e2d6ea9cd506864e8dce659ad28c9571902 /source/blender/blenkernel/intern/mesh.c | |
parent | 8576efc98a8f84eded32c406e83de3fe5f17f3e6 (diff) |
Copy autosmooth mesh settings BKE_mesh_new_from_object
This way render engine can first apply all modifiers on the
new mesh and then optionally perform autosmooth face splitting
on it.
Diffstat (limited to 'source/blender/blenkernel/intern/mesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/mesh.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c index d21f43ac484..af02e02b017 100644 --- a/source/blender/blenkernel/intern/mesh.c +++ b/source/blender/blenkernel/intern/mesh.c @@ -2346,6 +2346,11 @@ Mesh *BKE_mesh_new_from_object( tmpmesh = BKE_mesh_add(bmain, "Mesh"); DM_to_mesh(dm, tmpmesh, ob, mask, true); + + /* Copy autosmooth settings from original mesh. */ + Mesh *me = (Mesh *)ob->data; + tmpmesh->flag |= (me->flag & ME_AUTOSMOOTH); + tmpmesh->smoothresh = me->smoothresh; } /* BKE_mesh_add/copy gives us a user count we don't need */ |