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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 23:43:45 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 23:43:45 +0300
commit37e4a311b0ad9da7177e50620efc3561e2dd7045 (patch)
tree8aea2cc851ab828ee040d601ed4c776283fd639a /source/blender/blenkernel/intern/mesh.c
parent4617bb68ba4b1c5ab459673fffd98bf7203bb4f2 (diff)
Math Lib
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
Diffstat (limited to 'source/blender/blenkernel/intern/mesh.c')
-rw-r--r--source/blender/blenkernel/intern/mesh.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 6ef557ca879..d5c597b802c 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -70,7 +70,7 @@
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
-#include "BLI_arithb.h"
+#include "BLI_math.h"
#include "BLI_edgehash.h"
@@ -1086,7 +1086,7 @@ void mesh_to_curve(Scene *scene, Object *ob)
/* add points */
vl= polyline.first;
for (i=0, bp=nu->bp; i < totpoly; i++, bp++, vl=(VertLink *)vl->next) {
- VecCopyf(bp->vec, mverts[vl->index].co);
+ copy_v3_v3(bp->vec, mverts[vl->index].co);
bp->f1= SELECT;
bp->radius = bp->weight = 1.0;
}
@@ -1146,23 +1146,23 @@ void mesh_calc_normals(MVert *mverts, int numVerts, MFace *mfaces, int numFaces,
float *f_no= &fnors[i*3];
if (mf->v4)
- CalcNormFloat4(mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co, mverts[mf->v4].co, f_no);
+ normal_quad_v3( f_no,mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co, mverts[mf->v4].co);
else
- CalcNormFloat(mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co, f_no);
+ normal_tri_v3( f_no,mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co);
- VecAddf(tnorms[mf->v1], tnorms[mf->v1], f_no);
- VecAddf(tnorms[mf->v2], tnorms[mf->v2], f_no);
- VecAddf(tnorms[mf->v3], tnorms[mf->v3], f_no);
+ add_v3_v3v3(tnorms[mf->v1], tnorms[mf->v1], f_no);
+ add_v3_v3v3(tnorms[mf->v2], tnorms[mf->v2], f_no);
+ add_v3_v3v3(tnorms[mf->v3], tnorms[mf->v3], f_no);
if (mf->v4)
- VecAddf(tnorms[mf->v4], tnorms[mf->v4], f_no);
+ add_v3_v3v3(tnorms[mf->v4], tnorms[mf->v4], f_no);
}
for (i=0; i<numVerts; i++) {
MVert *mv= &mverts[i];
float *no= tnorms[i];
- if (Normalize(no)==0.0) {
+ if (normalize_v3(no)==0.0) {
VECCOPY(no, mv->co);
- Normalize(no);
+ normalize_v3(no);
}
mv->no[0]= (short)(no[0]*32767.0);
@@ -1262,7 +1262,7 @@ UvVertMap *make_uv_vert_map(struct MFace *mface, struct MTFace *tface, unsigned
next= iterv->next;
uv2= (tf+iterv->f)->uv[iterv->tfindex];
- Vec2Subf(uvdiff, uv2, uv);
+ sub_v2_v2v2(uvdiff, uv2, uv);
if(fabs(uv[0]-uv2[0]) < limit[0] && fabs(uv[1]-uv2[1]) < limit[1]) {