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authorHans Goudey <h.goudey@me.com>2022-09-12 19:35:33 +0300
committerHans Goudey <h.goudey@me.com>2022-09-12 19:35:33 +0300
commit9088a1f4764f371f7f22384e7d7e2c8971d5c9f0 (patch)
treecd67c66c9c00cf09e6ea70804c0bece324b29678 /source/blender/blenkernel/intern/mesh.cc
parent225b5a3491d9593639a80c9a34bcc017862eb2b2 (diff)
Geometry: Avoid unnecessary initialization when resizing data arrays
When resizing mesh and curves attribute storage, avoid initializing the new memory for basic types. Also, avoid skipping "no free" layers; all layers should be reallocated to the new size since they may be accessed. The semantics introduced in 25237d2625078c6d1 are essential for this change, because otherwise we don't have a way to construct non-trivial types in the new memory. In a basic test of the extrude node, I observed a performance improvement of about 30%, from 55ms to 42ms. Differential Revision: https://developer.blender.org/D15818
Diffstat (limited to 'source/blender/blenkernel/intern/mesh.cc')
-rw-r--r--source/blender/blenkernel/intern/mesh.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index a0548b7efd4..636be0dc032 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -2095,11 +2095,11 @@ void BKE_mesh_split_faces(Mesh *mesh, bool free_loop_normals)
const bool do_edges = (num_new_edges > 0);
/* Reallocate all vert and edge related data. */
+ CustomData_realloc(&mesh->vdata, mesh->totvert, mesh->totvert + num_new_verts);
mesh->totvert += num_new_verts;
- CustomData_realloc(&mesh->vdata, mesh->totvert);
if (do_edges) {
+ CustomData_realloc(&mesh->edata, mesh->totedge, mesh->totedge + num_new_edges);
mesh->totedge += num_new_edges;
- CustomData_realloc(&mesh->edata, mesh->totedge);
}
/* Update normals manually to avoid recalculation after this operation. */