diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-08 05:41:39 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-08 05:41:39 +0300 |
commit | d5934974219135102f364f57c45a8b1465e2b8d9 (patch) | |
tree | 415beea6d138085505b74d52301ff913781203dd /source/blender/blenkernel/intern/mesh.cc | |
parent | 17bc29253070f1707acd40c75e4a0e5c53704b24 (diff) |
Cleanup: Use C++ methods to retrieve attribute accessors
Replace `mesh_attributes`, `mesh_attributes_for_write` and the point
cloud versions with methods on the `Mesh` and `PointCloud` types.
This makes them friendlier to use and improves readability.
Differential Revision: https://developer.blender.org/D15907
Diffstat (limited to 'source/blender/blenkernel/intern/mesh.cc')
-rw-r--r-- | source/blender/blenkernel/intern/mesh.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc index 84fc9005d53..6b99085ea28 100644 --- a/source/blender/blenkernel/intern/mesh.cc +++ b/source/blender/blenkernel/intern/mesh.cc @@ -1343,7 +1343,7 @@ void BKE_mesh_material_index_remove(Mesh *me, short index) { using namespace blender; using namespace blender::bke; - MutableAttributeAccessor attributes = mesh_attributes_for_write(*me); + MutableAttributeAccessor attributes = me->attributes_for_write(); AttributeWriter<int> material_indices = attributes.lookup_for_write<int>("material_index"); if (!material_indices) { return; @@ -1368,7 +1368,7 @@ bool BKE_mesh_material_index_used(Mesh *me, short index) { using namespace blender; using namespace blender::bke; - const AttributeAccessor attributes = mesh_attributes(*me); + const AttributeAccessor attributes = me->attributes(); const VArray<int> material_indices = attributes.lookup_or_default<int>( "material_index", ATTR_DOMAIN_FACE, 0); if (material_indices.is_single()) { @@ -1382,7 +1382,7 @@ void BKE_mesh_material_index_clear(Mesh *me) { using namespace blender; using namespace blender::bke; - MutableAttributeAccessor attributes = mesh_attributes_for_write(*me); + MutableAttributeAccessor attributes = me->attributes_for_write(); attributes.remove("material_index"); BKE_mesh_tessface_clear(me); @@ -1411,7 +1411,7 @@ void BKE_mesh_material_remap(Mesh *me, const uint *remap, uint remap_len) } } else { - MutableAttributeAccessor attributes = mesh_attributes_for_write(*me); + MutableAttributeAccessor attributes = me->attributes_for_write(); AttributeWriter<int> material_indices = attributes.lookup_for_write<int>("material_index"); if (!material_indices) { return; @@ -1763,7 +1763,7 @@ void BKE_mesh_count_selected_items(const Mesh *mesh, int r_count[3]) void BKE_mesh_vert_coords_get(const Mesh *mesh, float (*vert_coords)[3]) { - blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*mesh); + blender::bke::AttributeAccessor attributes = mesh->attributes(); VArray<float3> positions = attributes.lookup_or_default( "position", ATTR_DOMAIN_POINT, float3(0)); positions.materialize({(float3 *)vert_coords, mesh->totvert}); |