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authorBrecht Van Lommel <brecht@blender.org>2021-02-22 02:00:56 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-02-22 02:22:20 +0300
commitaf940c68cbed7e840d6ae58f2645ff12ed6abffb (patch)
tree336ad913bc22f2bbc0f8f9a7eb76a686abae86b9 /source/blender/blenkernel/intern/mesh_boolean_convert.cc
parenta3f091d7ceda77181422625135225e55afa612c8 (diff)
Fix Cycles world volume scattering missing light in some cases
With very large distances there were precision / overflow errors, normalize the average albedo to avoid that. This was causing test failures on macOS Arm, but also other architectures had slightly wrong results. Ref T78710
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_boolean_convert.cc')
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