diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-02-25 08:34:27 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-02-25 08:34:50 +0300 |
commit | 0e1c6a29cbb21476d6913a592fb12e29bf700b43 (patch) | |
tree | a99372c3b50afa0d8ed76fd8638f7b409e7ae569 /source/blender/blenkernel/intern/mesh_boolean_convert.cc | |
parent | 94dc6ceaa78c360de9e3e9403b6f1fb73400aad0 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_boolean_convert.cc')
-rw-r--r-- | source/blender/blenkernel/intern/mesh_boolean_convert.cc | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/mesh_boolean_convert.cc b/source/blender/blenkernel/intern/mesh_boolean_convert.cc index 4b47294e61a..299b1ff1c71 100644 --- a/source/blender/blenkernel/intern/mesh_boolean_convert.cc +++ b/source/blender/blenkernel/intern/mesh_boolean_convert.cc @@ -446,7 +446,8 @@ static void copy_edge_attributes(Mesh *dest_mesh, } } -/* For Imesh face `f`, with corresponding output Mesh poly `mp`, +/** + * For #IMesh face `f`, with corresponding output Mesh poly `mp`, * where the original Mesh poly is `orig_mp`, coming from the Mesh * `orig_me`, which has index `orig_me_index` in `mim`: * fill in the `orig_loops` Array with corresponding indices of MLoops from `orig_me` @@ -472,7 +473,7 @@ static int fill_orig_loops(const Face *f, * that is the same as one in orig_me (after correcting for offset in mim meshes). * Then see that loop and any subsequent ones have the same start and end vertex. * This may miss some cases of partial alignment, but that's OK since discovering - * aligned loops is only an optimization to avoid some reinterpolation. + * aligned loops is only an optimization to avoid some re-interpolation. */ int first_orig_v = f->vert[0]->orig; if (first_orig_v == NO_INDEX) { @@ -758,8 +759,10 @@ static Mesh *imesh_to_mesh(IMesh *im, MeshesToIMeshInfo &mim) return result; } -/* Do Exact Boolean directly, without a round trip through BMesh. - * The Mesh operands are in `meshes`, with corresponding transfprms in in `obmats`. */ +/** + * Do Exact Boolean directly, without a round trip through #BMesh. + * The Mesh operands are in `meshes`, with corresponding transforms in in `obmats`. + */ static Mesh *direct_mesh_boolean(const Mesh **meshes, const float (*obmats[])[4][4], const int meshes_len, |