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author | Julian Eisel <eiseljulian@gmail.com> | 2019-08-10 14:24:26 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2019-08-10 14:24:26 +0300 |
commit | b9898ebde44d6584ea37a05aaeca8760d31ccc7b (patch) | |
tree | e6dfc796cc82b4b8b8c248c4ff29d2e2047ff84c /source/blender/blenkernel/intern/mesh_convert.c | |
parent | b17380971a144896b34b7863a82bbda3ff68a39f (diff) | |
parent | 553b581f25c1782c4231816965cd3f6ce58a449a (diff) |
Merge branch 'master' into filebrowser_redesign
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_convert.c')
-rw-r--r-- | source/blender/blenkernel/intern/mesh_convert.c | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/mesh_convert.c b/source/blender/blenkernel/intern/mesh_convert.c index fec83ebc899..ee060a117dc 100644 --- a/source/blender/blenkernel/intern/mesh_convert.c +++ b/source/blender/blenkernel/intern/mesh_convert.c @@ -1216,10 +1216,14 @@ Mesh *BKE_mesh_new_from_object_to_bmain(Main *bmain, Object *object, bool preserve_all_data_layers) { + BLI_assert(ELEM(object->type, OB_FONT, OB_CURVE, OB_SURF, OB_MBALL, OB_MESH)); + Mesh *mesh = BKE_mesh_new_from_object(depsgraph, object, preserve_all_data_layers); if (mesh == NULL) { - /* Unable to convert the object to a mesh. */ - return NULL; + /* Unable to convert the object to a mesh, return an empty one. */ + Mesh *mesh_in_bmain = BKE_mesh_add(bmain, ((ID *)object->data)->name + 2); + id_us_min(&mesh_in_bmain->id); + return mesh_in_bmain; } /* Make sure mesh only points original datablocks, also increase users of materials and other @@ -1233,14 +1237,14 @@ Mesh *BKE_mesh_new_from_object_to_bmain(Main *bmain, BKE_library_foreach_ID_link( NULL, &mesh->id, foreach_libblock_make_original_callback, NULL, IDWALK_NOP); - /* Append the mesh to bmain. - * We do it a bit longer way since there is no simple and clear way of adding existing datablock - * to the bmain. So we allocate new empty mesh in the bmain (which guarantess all the naming and - * orders and flags) and move the temporary mesh in place there. */ + /* Append the mesh to 'bmain'. + * We do it a bit longer way since there is no simple and clear way of adding existing data-block + * to the 'bmain'. So we allocate new empty mesh in the 'bmain' (which guarantees all the naming + * and orders and flags) and move the temporary mesh in place there. */ Mesh *mesh_in_bmain = BKE_mesh_add(bmain, mesh->id.name + 2); /* NOTE: BKE_mesh_nomain_to_mesh() does not copy materials and instead it preserves them in the - * destinaion mesh. So we "steal" all related fields before calling it. + * destination mesh. So we "steal" all related fields before calling it. * * TODO(sergey): We really better have a function which gets and ID and accepts it for the bmain. */ |