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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-06 15:28:14 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-10 18:43:44 +0300
commite65784a0519e25e9ca560ab63758287cea45f123 (patch)
tree2452488152b951d029f68b34f20803254066b27b /source/blender/blenkernel/intern/mesh_convert.c
parent468474a653c976615306254dfcc33a85a0b872a1 (diff)
Python API: add loop triangles access, remove tessfaces.
Loop triangles are tessellated triangles create from polygons, for renderers or exporters that need to match Blender's polygon tesselation exactly. These are a read-only runtime cache. Tessfaces are a legacy data structure from before Blender supported n-gons, and were already mostly removed from the C code. Details on porting code to loop triangles is in the release notes. Differential Revision: https://developer.blender.org/D3539
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_convert.c')
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/mesh_convert.c b/source/blender/blenkernel/intern/mesh_convert.c
index 7cc7095361c..bb52ed79b53 100644
--- a/source/blender/blenkernel/intern/mesh_convert.c
+++ b/source/blender/blenkernel/intern/mesh_convert.c
@@ -840,7 +840,7 @@ void BKE_mesh_to_curve(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *
/* settings: 1 - preview, 2 - render */
Mesh *BKE_mesh_new_from_object(
Depsgraph *depsgraph, Main *bmain, Scene *sce, Object *ob,
- const bool apply_modifiers, const bool calc_tessface, const bool calc_undeformed)
+ const bool apply_modifiers, const bool calc_loop_triangles, const bool calc_undeformed)
{
Mesh *tmpmesh;
Curve *tmpcu = NULL, *copycu;
@@ -1069,9 +1069,9 @@ Mesh *BKE_mesh_new_from_object(
break;
} /* end copy materials */
- if (calc_tessface) {
+ if (calc_loop_triangles) {
/* cycles and exporters rely on this still */
- BKE_mesh_tessface_ensure(tmpmesh);
+ BKE_mesh_runtime_looptri_ensure(tmpmesh);
}
return tmpmesh;