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authorPhilipp Oeser <info@graphics-engineer.com>2020-04-09 19:49:40 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-09-17 23:39:57 +0300
commit39de0b79fd635ed67e8b1816c32199177d7f9f07 (patch)
treeb2838abd1c39d3c17e08438740c40c95c33a94f1 /source/blender/blenkernel/intern/mesh_convert.c
parent9ee588cd4af881f3432fddce3044e90bad4e30f6 (diff)
Pointclouds: support mesh <-> pointcloud in convert operator
Just converts verts to points and vice versa. Materials and Attribute layers are preserved (so for example if you set custom radii on the pointcloud, convert to mesh, then convert back to pointcloud, this will be preserved). Also not add a Radius layer by default (it is still added and filled when adding a pointcloud object from the menu), a global Radius property that will be used if there is no radius attribute can be added later. A Radius attribute can also be added in the pointcloud data properties (and filled via python). This will also add a new utility function that copies materials between datablocks: BKE_id_materials_copy ref T75717 Differential Revision: https://developer.blender.org/D7391
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_convert.c')
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.c97
1 files changed, 97 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/mesh_convert.c b/source/blender/blenkernel/intern/mesh_convert.c
index 60a9ef2df55..557948ef3a4 100644
--- a/source/blender/blenkernel/intern/mesh_convert.c
+++ b/source/blender/blenkernel/intern/mesh_convert.c
@@ -28,6 +28,7 @@
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
+#include "DNA_pointcloud_types.h"
#include "DNA_scene_types.h"
#include "BLI_edgehash.h"
@@ -53,6 +54,8 @@
#include "BKE_curve.h"
/* -- */
#include "BKE_object.h"
+/* -- */
+#include "BKE_pointcloud.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
@@ -903,6 +906,100 @@ void BKE_mesh_to_curve(Main *bmain, Depsgraph *depsgraph, Scene *UNUSED(scene),
}
}
+void BKE_pointcloud_from_mesh(Mesh *me, PointCloud *pointcloud)
+{
+ BLI_assert(me != NULL);
+
+ pointcloud->totpoint = me->totvert;
+ CustomData_realloc(&pointcloud->pdata, pointcloud->totpoint);
+
+ /* Copy over all attributes. */
+ const CustomData_MeshMasks mask = {
+ .vmask = CD_MASK_PROP_ALL,
+ };
+ CustomData_merge(&me->vdata, &pointcloud->pdata, mask.vmask, CD_DUPLICATE, me->totvert);
+ BKE_pointcloud_update_customdata_pointers(pointcloud);
+ CustomData_update_typemap(&pointcloud->pdata);
+
+ MVert *mvert;
+ mvert = me->mvert;
+ for (int i = 0; i < me->totvert; i++, mvert++) {
+ copy_v3_v3(pointcloud->co[i], mvert->co);
+ }
+}
+
+void BKE_mesh_to_pointcloud(Main *bmain, Depsgraph *depsgraph, Scene *UNUSED(scene), Object *ob)
+{
+ BLI_assert(ob->type == OB_MESH);
+
+ Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
+ Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
+ Mesh *me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &CD_MASK_MESH);
+
+ PointCloud *pointcloud = BKE_pointcloud_add(bmain, ob->id.name + 2);
+
+ BKE_pointcloud_from_mesh(me_eval, pointcloud);
+
+ BKE_id_materials_copy(bmain, (ID *)ob->data, (ID *)pointcloud);
+
+ id_us_min(&((Mesh *)ob->data)->id);
+ ob->data = pointcloud;
+ ob->type = OB_POINTCLOUD;
+
+ BKE_object_free_derived_caches(ob);
+}
+
+void BKE_mesh_from_pointcloud(PointCloud *pointcloud, Mesh *me)
+{
+ BLI_assert(pointcloud != NULL);
+
+ me->totvert = pointcloud->totpoint;
+
+ /* Merge over all attributes. */
+ const CustomData_MeshMasks mask = {
+ .vmask = CD_MASK_PROP_ALL,
+ };
+ CustomData_merge(&pointcloud->pdata, &me->vdata, mask.vmask, CD_DUPLICATE, pointcloud->totpoint);
+
+ /* Convert the Position attribute to a mesh vertex. */
+ me->mvert = CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, NULL, me->totvert);
+ CustomData_update_typemap(&me->vdata);
+
+ const int layer_idx = CustomData_get_named_layer_index(
+ &me->vdata, CD_PROP_FLOAT3, POINTCLOUD_ATTR_POSITION);
+ CustomDataLayer *pos_layer = &me->vdata.layers[layer_idx];
+ float(*positions)[3] = pos_layer->data;
+
+ MVert *mvert;
+ mvert = me->mvert;
+ for (int i = 0; i < me->totvert; i++, mvert++) {
+ copy_v3_v3(mvert->co, positions[i]);
+ }
+
+ /* Delete Position attribute since it is now in vertex coordinates. */
+ CustomData_free_layer(&me->vdata, CD_PROP_FLOAT3, me->totvert, layer_idx);
+}
+
+void BKE_pointcloud_to_mesh(Main *bmain, Depsgraph *depsgraph, Scene *UNUSED(scene), Object *ob)
+{
+ BLI_assert(ob->type == OB_POINTCLOUD);
+
+ Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
+ PointCloud *pointcloud_eval = (PointCloud *)ob_eval->runtime.data_eval;
+
+ Mesh *me = BKE_mesh_add(bmain, ob->id.name + 2);
+
+ BKE_mesh_from_pointcloud(pointcloud_eval, me);
+
+ BKE_id_materials_copy(bmain, (ID *)ob->data, (ID *)me);
+
+ id_us_min(&((PointCloud *)ob->data)->id);
+ ob->data = me;
+ ob->type = OB_MESH;
+
+ BKE_object_free_derived_caches(ob);
+}
+
/* Create a temporary object to be used for nurbs-to-mesh conversion.
*
* This is more complex that it should be because BKE_mesh_from_nurbs_displist() will do more than