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authorHans Goudey <h.goudey@me.com>2022-09-08 05:41:39 +0300
committerHans Goudey <h.goudey@me.com>2022-09-08 05:41:39 +0300
commitd5934974219135102f364f57c45a8b1465e2b8d9 (patch)
tree415beea6d138085505b74d52301ff913781203dd /source/blender/blenkernel/intern/mesh_convert.cc
parent17bc29253070f1707acd40c75e4a0e5c53704b24 (diff)
Cleanup: Use C++ methods to retrieve attribute accessors
Replace `mesh_attributes`, `mesh_attributes_for_write` and the point cloud versions with methods on the `Mesh` and `PointCloud` types. This makes them friendlier to use and improves readability. Differential Revision: https://developer.blender.org/D15907
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_convert.cc')
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.cc9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/mesh_convert.cc b/source/blender/blenkernel/intern/mesh_convert.cc
index 9f8326454d2..a8ff90c128a 100644
--- a/source/blender/blenkernel/intern/mesh_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_convert.cc
@@ -193,7 +193,7 @@ static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispba
MEdge *medge = edges.data();
MPoly *mpoly = polys.data();
MLoop *mloop = loops.data();
- MutableAttributeAccessor attributes = mesh_attributes_for_write(*mesh);
+ MutableAttributeAccessor attributes = mesh->attributes_for_write();
SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_only_span<int>(
"material_index", ATTR_DOMAIN_FACE);
MLoopUV *mloopuv = static_cast<MLoopUV *>(CustomData_add_layer_named(
@@ -639,9 +639,8 @@ void BKE_pointcloud_from_mesh(Mesh *me, PointCloud *pointcloud)
/* Copy over all attributes. */
CustomData_merge(&me->vdata, &pointcloud->pdata, CD_MASK_PROP_ALL, CD_DUPLICATE, me->totvert);
- bke::AttributeAccessor mesh_attributes = bke::mesh_attributes(*me);
- bke::MutableAttributeAccessor point_attributes = bke::pointcloud_attributes_for_write(
- *pointcloud);
+ bke::AttributeAccessor mesh_attributes = me->attributes();
+ bke::MutableAttributeAccessor point_attributes = pointcloud->attributes_for_write();
const VArray<float3> mesh_positions = mesh_attributes.lookup_or_default<float3>(
"position", ATTR_DOMAIN_POINT, float3(0));
@@ -1085,7 +1084,7 @@ Mesh *BKE_mesh_new_from_object_to_bmain(Main *bmain,
BKE_mesh_nomain_to_mesh(mesh, mesh_in_bmain, nullptr, &CD_MASK_MESH, true);
/* Anonymous attributes shouldn't exist on original data. */
- blender::bke::mesh_attributes_for_write(*mesh_in_bmain).remove_anonymous();
+ mesh_in_bmain->attributes_for_write().remove_anonymous();
/* User-count is required because so far mesh was in a limbo, where library management does
* not perform any user management (i.e. copy of a mesh will not increase users of materials). */