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authorMike Erwin <significant.bit@gmail.com>2016-01-28 08:30:50 +0300
committerMike Erwin <significant.bit@gmail.com>2016-01-28 08:30:50 +0300
commita1d7f67d81bdc7ece8a757ab79d0b64f4e612bfd (patch)
tree2b75c319b1db74507714bd8b778a29929ce76ac8 /source/blender/blenkernel/intern/mesh_evaluate.c
parentba9468768ddcfd1e028893a1bc4f255bae7eac5a (diff)
cleanup: spelling / typos
no functional changes
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_evaluate.c')
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c
index b2c1e5df583..ca3eda7ad7a 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -2674,16 +2674,16 @@ int BKE_mesh_recalc_tessellation(
}
}
- /* NOTE: quad detection issue - forth vertidx vs forth loopidx:
+ /* NOTE: quad detection issue - fourth vertidx vs fourth loopidx:
* Polygons take care of their loops ordering, hence not of their vertices ordering.
- * Currently, our tfaces' forth vertex index might be 0 even for a quad. However, we know our forth loop index is
+ * Currently, our tfaces' fourth vertex index might be 0 even for a quad. However, we know our fourth loop index is
* never 0 for quads (because they are sorted for polygons, and our quads are still mere copies of their polygons).
- * So we pass NULL as MFace pointer, and BKE_mesh_loops_to_tessdata will use the forth loop index as quad test.
+ * So we pass NULL as MFace pointer, and BKE_mesh_loops_to_tessdata will use the fourth loop index as quad test.
* ...
*/
BKE_mesh_loops_to_tessdata(fdata, ldata, pdata, NULL, mface_to_poly_map, lindices, totface);
- /* NOTE: quad detection issue - forth vertidx vs forth loopidx:
+ /* NOTE: quad detection issue - fourth vertidx vs fourth loopidx:
* ...However, most TFace code uses 'MFace->v4 == 0' test to check whether it is a tri or quad.
* test_index_face() will check this and rotate the tessellated face if needed.
*/