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authorBastien Montagne <montagne29@wanadoo.fr>2014-01-11 14:31:44 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-01-11 14:51:19 +0400
commit8952f58375385a6e8a636aa1e86763e88fc68fc0 (patch)
treee0f82a77ed1e969b155517dd427505776dc6f2c1 /source/blender/blenkernel/intern/mesh_evaluate.c
parent274b2590fb0eedaadbd5e588f629df7cb69ba0d8 (diff)
Add tangent space computation/access from RNA (i.e. python).
This simply mimics code used for loopnormals, to enable py scripts to generate and access (temporary) a tangent 3D vector and bitangent sign for each loop. Together with the split normals, this allow to recreate a complete tangent space for normal mapping (bitangent = bitangent_sign * cross(normal, tangent)). Expects all faces to be tri or quads. Reviewed By: Brecht, campbellbarton Differential Revision: https://developer.blender.org/D185
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_evaluate.c')
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.c145
1 files changed, 145 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c
index 24362c1a817..9bafc9c4cb1 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -50,9 +50,11 @@
#include "BKE_customdata.h"
#include "BKE_mesh.h"
#include "BKE_multires.h"
+#include "BKE_report.h"
#include "BLI_strict_flags.h"
+#include "mikktspace.h"
// #define DEBUG_TIME
@@ -577,6 +579,149 @@ void BKE_mesh_normals_loop_split(MVert *mverts, const int UNUSED(numVerts), MEdg
/* -------------------------------------------------------------------- */
+/** \name Mesh Tangent Calculations
+ * \{ */
+
+/* Tangent space utils. */
+
+/* User data. */
+typedef struct {
+ MPoly *mpolys; /* faces */
+ MLoop *mloops; /* faces's vertices */
+ MVert *mverts; /* vertices */
+ MLoopUV *luvs; /* texture coordinates */
+ float (*lnors)[3]; /* loops' normals */
+ float (*tangents)[4]; /* output tangents */
+ int num_polys; /* number of polygons */
+} BKEMeshToTangent;
+
+/* Mikktspace's API */
+static int get_num_faces(const SMikkTSpaceContext *pContext)
+{
+ BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
+ return p_mesh->num_polys;
+}
+
+static int get_num_verts_of_face(const SMikkTSpaceContext *pContext, const int face_idx)
+{
+ BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
+ return p_mesh->mpolys[face_idx].totloop;
+}
+
+static void get_position(const SMikkTSpaceContext *pContext, float r_co[3], const int face_idx, const int vert_idx)
+{
+ BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
+ const int loop_idx = p_mesh->mpolys[face_idx].loopstart + vert_idx;
+ copy_v3_v3(r_co, p_mesh->mverts[p_mesh->mloops[loop_idx].v].co);
+}
+
+static void get_texture_coordinate(const SMikkTSpaceContext *pContext, float r_uv[2], const int face_idx,
+ const int vert_idx)
+{
+ BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
+ copy_v2_v2(r_uv, p_mesh->luvs[p_mesh->mpolys[face_idx].loopstart + vert_idx].uv);
+}
+
+static void get_normal(const SMikkTSpaceContext *pContext, float r_no[3], const int face_idx, const int vert_idx)
+{
+ BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
+ copy_v3_v3(r_no, p_mesh->lnors[p_mesh->mpolys[face_idx].loopstart + vert_idx]);
+}
+
+static void set_tspace(const SMikkTSpaceContext *pContext, const float fv_tangent[3], const float face_sign,
+ const int face_idx, const int vert_idx)
+{
+ BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
+ float *p_res = p_mesh->tangents[p_mesh->mpolys[face_idx].loopstart + vert_idx];
+ copy_v3_v3(p_res, fv_tangent);
+ p_res[3] = face_sign;
+}
+
+/**
+ * Compute simplified tangent space normals, i.e. tangent vector + sign of bi-tangent one, which combined with
+ * split normals can be used to recreate the full tangent space.
+ * Note: * The mesh should be made of only tris and quads!
+ */
+void BKE_mesh_loop_tangents_ex(MVert *mverts, const int UNUSED(numVerts), MLoop *mloops,
+ float (*r_looptangent)[4], float (*loopnors)[3], MLoopUV *loopuvs,
+ const int UNUSED(numLoops), MPoly *mpolys, const int numPolys, ReportList *reports)
+{
+ BKEMeshToTangent mesh_to_tangent = {NULL};
+ SMikkTSpaceContext s_context = {NULL};
+ SMikkTSpaceInterface s_interface = {NULL};
+
+ MPoly *mp;
+ int mp_index;
+
+ /* First check we do have a tris/quads only mesh. */
+ for (mp = mpolys, mp_index = 0; mp_index < numPolys; mp++, mp_index++) {
+ if (mp->totloop > 4) {
+ BKE_report(reports, RPT_ERROR, "Tangent space can only be computed for tris/quads, aborting...\n");
+ return;
+ }
+ }
+
+ /* Compute Mikktspace's tangent normals. */
+ mesh_to_tangent.mpolys = mpolys;
+ mesh_to_tangent.mloops = mloops;
+ mesh_to_tangent.mverts = mverts;
+ mesh_to_tangent.luvs = loopuvs;
+ mesh_to_tangent.lnors = loopnors;
+ mesh_to_tangent.tangents = r_looptangent;
+ mesh_to_tangent.num_polys = numPolys;
+
+ s_context.m_pUserData = &mesh_to_tangent;
+ s_context.m_pInterface = &s_interface;
+ s_interface.m_getNumFaces = get_num_faces;
+ s_interface.m_getNumVerticesOfFace = get_num_verts_of_face;
+ s_interface.m_getPosition = get_position;
+ s_interface.m_getTexCoord = get_texture_coordinate;
+ s_interface.m_getNormal = get_normal;
+ s_interface.m_setTSpaceBasic = set_tspace;
+
+ /* 0 if failed */
+ if (genTangSpaceDefault(&s_context) == false) {
+ BKE_report(reports, RPT_ERROR, "Mikktspace failed to generate tangents for this mesh!\n");
+ }
+}
+
+/**
+ * Wrapper around BKE_mesh_loop_tangents_ex, which takes care of most boiling code.
+ * Note: * There must be a valid loop's CD_NORMALS available.
+ * * The mesh should be made of only tris and quads!
+ */
+void BKE_mesh_loop_tangents(Mesh *mesh, const char *uvmap, float (*r_looptangents)[4], ReportList *reports)
+{
+ MLoopUV *loopuvs;
+ float (*loopnors)[3];
+
+ /* Check we have valid texture coordinates first! */
+ if (uvmap) {
+ loopuvs = CustomData_get_layer_named(&mesh->ldata, CD_MLOOPUV, uvmap);
+ }
+ else {
+ loopuvs = CustomData_get_layer(&mesh->ldata, CD_MLOOPUV);
+ }
+ if (!loopuvs) {
+ BKE_reportf(reports, RPT_ERROR, "Tangent space computation needs an UVMap, \"%s\" not found, aborting.\n", uvmap);
+ return;
+ }
+
+ loopnors = CustomData_get_layer(&mesh->ldata, CD_NORMAL);
+ if (!loopnors) {
+ BKE_report(reports, RPT_ERROR, "Tangent space computation needs loop normals, none found, aborting.\n");
+ return;
+ }
+
+ BKE_mesh_loop_tangents_ex(mesh->mvert, mesh->totvert, mesh->mloop, r_looptangents,
+ loopnors, loopuvs, mesh->totloop, mesh->mpoly, mesh->totpoly, reports);
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
/** \name Polygon Calculations
* \{ */