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author | Hans Goudey <h.goudey@me.com> | 2022-10-07 01:34:53 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-10-07 01:35:02 +0300 |
commit | b04b87b32244fe1aa00878ca596b3c763dc7297b (patch) | |
tree | 4b9f398f204c70b478dc62d41369ed1ac9ce7916 /source/blender/blenkernel/intern/mesh_fair.cc | |
parent | 79b1e267ef9ab21afccd4a569d83ae2b8c9d4654 (diff) |
Cleanup: Avoid inconsistent naming in mesh topology API
Mesh corners are called "loops" in the code currently. Avoid diverging
naming and just use that convention in some newly added code.
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_fair.cc')
-rw-r--r-- | source/blender/blenkernel/intern/mesh_fair.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/mesh_fair.cc b/source/blender/blenkernel/intern/mesh_fair.cc index 501f01e3368..5369bc782b6 100644 --- a/source/blender/blenkernel/intern/mesh_fair.cc +++ b/source/blender/blenkernel/intern/mesh_fair.cc @@ -221,7 +221,7 @@ class MeshFairingContext : public FairingContext { } } - loop_to_poly_map_ = blender::mesh_topology::build_corner_to_poly_map(mpoly_, mloop_.size()); + loop_to_poly_map_ = blender::mesh_topology::build_loop_to_poly_map(mpoly_, mloop_.size()); } ~MeshFairingContext() override |