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authorHans Goudey <h.goudey@me.com>2022-09-05 19:56:34 +0300
committerHans Goudey <h.goudey@me.com>2022-09-05 19:56:34 +0300
commit05952aa94d33eeb504fa63618ba35c2bcc8bd19b (patch)
treec9ec37adf20c3c37ccaab44869220dcbe8e987a3 /source/blender/blenkernel/intern/mesh_legacy_convert.cc
parent63cfc8f9f6d623f33b50c5c07976af2b22845713 (diff)
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_legacy_convert.cc')
-rw-r--r--source/blender/blenkernel/intern/mesh_legacy_convert.cc95
1 files changed, 63 insertions, 32 deletions
diff --git a/source/blender/blenkernel/intern/mesh_legacy_convert.cc b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
index 58096081ad1..c2a4b0176c6 100644
--- a/source/blender/blenkernel/intern/mesh_legacy_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
@@ -23,6 +23,7 @@
#include "BKE_attribute.hh"
#include "BKE_customdata.h"
+#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_mesh_legacy_convert.h"
#include "BKE_multires.h"
@@ -165,9 +166,7 @@ static void convert_mfaces_to_mpolys(ID *id,
MEdge *medge,
MFace *mface,
int *r_totloop,
- int *r_totpoly,
- MLoop **r_mloop,
- MPoly **r_mpoly)
+ int *r_totpoly)
{
MFace *mf;
MLoop *ml, *mloop;
@@ -185,8 +184,7 @@ static void convert_mfaces_to_mpolys(ID *id,
CustomData_free(pdata, totpoly_i);
totpoly = totface_i;
- mpoly = (MPoly *)MEM_calloc_arrayN((size_t)totpoly, sizeof(MPoly), "mpoly converted");
- CustomData_add_layer(pdata, CD_MPOLY, CD_ASSIGN, mpoly, totpoly);
+ mpoly = (MPoly *)CustomData_add_layer(pdata, CD_MPOLY, CD_SET_DEFAULT, nullptr, totpoly);
int *material_indices = static_cast<int *>(
CustomData_get_layer_named(pdata, CD_PROP_INT32, "material_index"));
if (material_indices == nullptr) {
@@ -203,9 +201,7 @@ static void convert_mfaces_to_mpolys(ID *id,
totloop += mf->v4 ? 4 : 3;
}
- mloop = (MLoop *)MEM_calloc_arrayN((size_t)totloop, sizeof(MLoop), "mloop converted");
-
- CustomData_add_layer(ldata, CD_MLOOP, CD_ASSIGN, mloop, totloop);
+ mloop = (MLoop *)CustomData_add_layer(ldata, CD_MLOOP, CD_SET_DEFAULT, nullptr, totloop);
CustomData_to_bmeshpoly(fdata, ldata, totloop);
@@ -277,12 +273,51 @@ static void convert_mfaces_to_mpolys(ID *id,
*r_totpoly = totpoly;
*r_totloop = totloop;
- *r_mpoly = mpoly;
- *r_mloop = mloop;
#undef ME_FGON
}
+static void mesh_ensure_tessellation_customdata(Mesh *me)
+{
+ if (UNLIKELY((me->totface != 0) && (me->totpoly == 0))) {
+ /* Pass, otherwise this function clears 'mface' before
+ * versioning 'mface -> mpoly' code kicks in T30583.
+ *
+ * Callers could also check but safer to do here - campbell */
+ }
+ else {
+ const int tottex_original = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
+ const int totcol_original = CustomData_number_of_layers(&me->ldata, CD_PROP_BYTE_COLOR);
+
+ const int tottex_tessface = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+ const int totcol_tessface = CustomData_number_of_layers(&me->fdata, CD_MCOL);
+
+ if (tottex_tessface != tottex_original || totcol_tessface != totcol_original) {
+ BKE_mesh_tessface_clear(me);
+
+ BKE_mesh_add_mface_layers(&me->fdata, &me->ldata, me->totface);
+
+ /* TODO: add some `--debug-mesh` option. */
+ if (G.debug & G_DEBUG) {
+ /* NOTE(campbell): this warning may be un-called for if we are initializing the mesh for
+ * the first time from #BMesh, rather than giving a warning about this we could be smarter
+ * and check if there was any data to begin with, for now just print the warning with
+ * some info to help troubleshoot what's going on. */
+ printf(
+ "%s: warning! Tessellation uvs or vcol data got out of sync, "
+ "had to reset!\n CD_MTFACE: %d != CD_MLOOPUV: %d || CD_MCOL: %d != "
+ "CD_PROP_BYTE_COLOR: "
+ "%d\n",
+ __func__,
+ tottex_tessface,
+ tottex_original,
+ totcol_tessface,
+ totcol_original);
+ }
+ }
+ }
+}
+
void BKE_mesh_convert_mfaces_to_mpolys(Mesh *mesh)
{
convert_mfaces_to_mpolys(&mesh->id,
@@ -293,14 +328,12 @@ void BKE_mesh_convert_mfaces_to_mpolys(Mesh *mesh)
mesh->totface,
mesh->totloop,
mesh->totpoly,
- mesh->medge,
- mesh->mface,
+ mesh->edges_for_write().data(),
+ (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE),
&mesh->totloop,
- &mesh->totpoly,
- &mesh->mloop,
- &mesh->mpoly);
+ &mesh->totpoly);
- BKE_mesh_update_customdata_pointers(mesh, true);
+ mesh_ensure_tessellation_customdata(mesh);
}
/**
@@ -352,16 +385,14 @@ void BKE_mesh_do_versions_convert_mfaces_to_mpolys(Mesh *mesh)
mesh->totface,
mesh->totloop,
mesh->totpoly,
- mesh->medge,
- mesh->mface,
+ mesh->edges_for_write().data(),
+ (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE),
&mesh->totloop,
- &mesh->totpoly,
- &mesh->mloop,
- &mesh->mpoly);
+ &mesh->totpoly);
CustomData_bmesh_do_versions_update_active_layers(&mesh->fdata, &mesh->ldata);
- BKE_mesh_update_customdata_pointers(mesh, true);
+ mesh_ensure_tessellation_customdata(mesh);
}
/** \} */
@@ -793,12 +824,12 @@ void BKE_mesh_tessface_calc(Mesh *mesh)
mesh->totface = mesh_tessface_calc(&mesh->fdata,
&mesh->ldata,
&mesh->pdata,
- mesh->mvert,
+ BKE_mesh_vertices_for_write(mesh),
mesh->totface,
mesh->totloop,
mesh->totpoly);
- BKE_mesh_update_customdata_pointers(mesh, true);
+ mesh_ensure_tessellation_customdata(mesh);
}
void BKE_mesh_tessface_ensure(struct Mesh *mesh)
@@ -896,7 +927,7 @@ void BKE_mesh_legacy_convert_hide_layers_to_flags(Mesh *mesh)
using namespace blender::bke;
const AttributeAccessor attributes = mesh_attributes(*mesh);
- MutableSpan<MVert> verts(mesh->mvert, mesh->totvert);
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
threading::parallel_for(verts.index_range(), 4096, [&](IndexRange range) {
@@ -905,7 +936,7 @@ void BKE_mesh_legacy_convert_hide_layers_to_flags(Mesh *mesh)
}
});
- MutableSpan<MEdge> edges(mesh->medge, mesh->totedge);
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
const VArray<bool> hide_edge = attributes.lookup_or_default<bool>(
".hide_edge", ATTR_DOMAIN_EDGE, false);
threading::parallel_for(edges.index_range(), 4096, [&](IndexRange range) {
@@ -914,7 +945,7 @@ void BKE_mesh_legacy_convert_hide_layers_to_flags(Mesh *mesh)
}
});
- MutableSpan<MPoly> polys(mesh->mpoly, mesh->totpoly);
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
threading::parallel_for(polys.index_range(), 4096, [&](IndexRange range) {
@@ -930,7 +961,7 @@ void BKE_mesh_legacy_convert_flags_to_hide_layers(Mesh *mesh)
using namespace blender::bke;
MutableAttributeAccessor attributes = mesh_attributes_for_write(*mesh);
- const Span<MVert> verts(mesh->mvert, mesh->totvert);
+ const Span<MVert> verts = mesh->vertices();
if (std::any_of(
verts.begin(), verts.end(), [](const MVert &vert) { return vert.flag & ME_HIDE; })) {
SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_only_span<bool>(
@@ -943,7 +974,7 @@ void BKE_mesh_legacy_convert_flags_to_hide_layers(Mesh *mesh)
hide_vert.finish();
}
- const Span<MEdge> edges(mesh->medge, mesh->totedge);
+ const Span<MEdge> edges = mesh->edges();
if (std::any_of(
edges.begin(), edges.end(), [](const MEdge &edge) { return edge.flag & ME_HIDE; })) {
SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
@@ -956,7 +987,7 @@ void BKE_mesh_legacy_convert_flags_to_hide_layers(Mesh *mesh)
hide_edge.finish();
}
- const Span<MPoly> polys(mesh->mpoly, mesh->totpoly);
+ const Span<MPoly> polys = mesh->polygons();
if (std::any_of(
polys.begin(), polys.end(), [](const MPoly &poly) { return poly.flag & ME_HIDE; })) {
SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_only_span<bool>(
@@ -980,7 +1011,7 @@ void BKE_mesh_legacy_convert_material_indices_to_mpoly(Mesh *mesh)
using namespace blender;
using namespace blender::bke;
const AttributeAccessor attributes = mesh_attributes(*mesh);
- MutableSpan<MPoly> polys(mesh->mpoly, mesh->totpoly);
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
const VArray<int> material_indices = attributes.lookup_or_default<int>(
"material_index", ATTR_DOMAIN_FACE, 0);
threading::parallel_for(polys.index_range(), 4096, [&](IndexRange range) {
@@ -995,7 +1026,7 @@ void BKE_mesh_legacy_convert_mpoly_to_material_indices(Mesh *mesh)
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = mesh_attributes_for_write(*mesh);
- const Span<MPoly> polys(mesh->mpoly, mesh->totpoly);
+ const Span<MPoly> polys = mesh->polygons();
if (std::any_of(
polys.begin(), polys.end(), [](const MPoly &poly) { return poly.mat_nr != 0; })) {
SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_only_span<int>(