diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
commit | be038b844cb53bc228d3e98bfe09071560930cde (patch) | |
tree | 13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/blenkernel/intern/mesh_legacy_convert.cc | |
parent | 20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff) |
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_legacy_convert.cc')
-rw-r--r-- | source/blender/blenkernel/intern/mesh_legacy_convert.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/mesh_legacy_convert.cc b/source/blender/blenkernel/intern/mesh_legacy_convert.cc index c2a4b0176c6..39b1ffb7cf4 100644 --- a/source/blender/blenkernel/intern/mesh_legacy_convert.cc +++ b/source/blender/blenkernel/intern/mesh_legacy_convert.cc @@ -824,7 +824,7 @@ void BKE_mesh_tessface_calc(Mesh *mesh) mesh->totface = mesh_tessface_calc(&mesh->fdata, &mesh->ldata, &mesh->pdata, - BKE_mesh_vertices_for_write(mesh), + BKE_mesh_verts_for_write(mesh), mesh->totface, mesh->totloop, mesh->totpoly); @@ -927,7 +927,7 @@ void BKE_mesh_legacy_convert_hide_layers_to_flags(Mesh *mesh) using namespace blender::bke; const AttributeAccessor attributes = mesh_attributes(*mesh); - MutableSpan<MVert> verts = mesh->vertices_for_write(); + MutableSpan<MVert> verts = mesh->verts_for_write(); const VArray<bool> hide_vert = attributes.lookup_or_default<bool>( ".hide_vert", ATTR_DOMAIN_POINT, false); threading::parallel_for(verts.index_range(), 4096, [&](IndexRange range) { @@ -945,7 +945,7 @@ void BKE_mesh_legacy_convert_hide_layers_to_flags(Mesh *mesh) } }); - MutableSpan<MPoly> polys = mesh->polygons_for_write(); + MutableSpan<MPoly> polys = mesh->polys_for_write(); const VArray<bool> hide_poly = attributes.lookup_or_default<bool>( ".hide_poly", ATTR_DOMAIN_FACE, false); threading::parallel_for(polys.index_range(), 4096, [&](IndexRange range) { @@ -961,7 +961,7 @@ void BKE_mesh_legacy_convert_flags_to_hide_layers(Mesh *mesh) using namespace blender::bke; MutableAttributeAccessor attributes = mesh_attributes_for_write(*mesh); - const Span<MVert> verts = mesh->vertices(); + const Span<MVert> verts = mesh->verts(); if (std::any_of( verts.begin(), verts.end(), [](const MVert &vert) { return vert.flag & ME_HIDE; })) { SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_only_span<bool>( @@ -987,7 +987,7 @@ void BKE_mesh_legacy_convert_flags_to_hide_layers(Mesh *mesh) hide_edge.finish(); } - const Span<MPoly> polys = mesh->polygons(); + const Span<MPoly> polys = mesh->polys(); if (std::any_of( polys.begin(), polys.end(), [](const MPoly &poly) { return poly.flag & ME_HIDE; })) { SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_only_span<bool>( @@ -1011,7 +1011,7 @@ void BKE_mesh_legacy_convert_material_indices_to_mpoly(Mesh *mesh) using namespace blender; using namespace blender::bke; const AttributeAccessor attributes = mesh_attributes(*mesh); - MutableSpan<MPoly> polys = mesh->polygons_for_write(); + MutableSpan<MPoly> polys = mesh->polys_for_write(); const VArray<int> material_indices = attributes.lookup_or_default<int>( "material_index", ATTR_DOMAIN_FACE, 0); threading::parallel_for(polys.index_range(), 4096, [&](IndexRange range) { @@ -1026,7 +1026,7 @@ void BKE_mesh_legacy_convert_mpoly_to_material_indices(Mesh *mesh) using namespace blender; using namespace blender::bke; MutableAttributeAccessor attributes = mesh_attributes_for_write(*mesh); - const Span<MPoly> polys = mesh->polygons(); + const Span<MPoly> polys = mesh->polys(); if (std::any_of( polys.begin(), polys.end(), [](const MPoly &poly) { return poly.mat_nr != 0; })) { SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_only_span<int>( |