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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 18:27:41 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 18:28:40 +0300
commit0cff044d84646c2890f13b8915eb708861bb36d6 (patch)
treeaae39c4caf63669e0ae760294abc2461ce1c26c1 /source/blender/blenkernel/intern/mesh_mapping.c
parentea61700a2d3b42989734f447bd37dcce9c827c42 (diff)
Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_mapping.c')
-rw-r--r--source/blender/blenkernel/intern/mesh_mapping.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c
index 5c9849f6b74..2d82a5102b0 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.c
+++ b/source/blender/blenkernel/intern/mesh_mapping.c
@@ -1109,7 +1109,7 @@ bool BKE_mesh_calc_islands_loop_poly_edgeseam(
*
* \note If no MLoopUV layer is passed, we only consider edges tagged as seams as UV boundaries.
* This has the advantages of simplicity, and being valid/common to all UV maps.
- * However, it means actual UV islands whithout matching UV seams will not be handled correctly...
+ * However, it means actual UV islands without matching UV seams will not be handled correctly...
* If a valid UV layer is passed as \a luvs parameter, UV coordinates are also used to detect islands boundaries.
*
* \note All this could be optimized...