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authorBastien Montagne <montagne29@wanadoo.fr>2015-04-28 15:15:27 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-04-28 17:01:43 +0300
commit57a107c7bc81dd952acf5908441a1e860b099bc8 (patch)
treefb027c31739a032a97f9a2de5d439eeae7ba6ba0 /source/blender/blenkernel/intern/mesh_mapping.c
parentf8c383472a68ae1fdfc5b98c63fb1cd27c49e690 (diff)
Minor cleanup in comments.
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_mapping.c')
-rw-r--r--source/blender/blenkernel/intern/mesh_mapping.c33
1 files changed, 20 insertions, 13 deletions
diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c
index cc5006efacb..37b4c5fcf8f 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.c
+++ b/source/blender/blenkernel/intern/mesh_mapping.c
@@ -180,8 +180,6 @@ void BKE_mesh_uv_vert_map_free(UvVertMap *vmap)
}
/**
-
-
* Generates a map where the key is the vertex and the value is a list
* of polys or loops that use that vertex as a corner. The lists are allocated
* from one memory pool.
@@ -254,9 +252,10 @@ void BKE_mesh_vert_loop_map_create(MeshElemMap **r_map, int **r_mem,
mesh_vert_poly_or_loop_map_create(r_map, r_mem, mpoly, mloop, totvert, totpoly, totloop, true);
}
-/* Generates a map where the key is the vertex and the value is a list
- * of edges that use that vertex as an endpoint. The lists are allocated
- * from one memory pool. */
+/**
+ * Generates a map where the key is the vertex and the value is a list of edges that use that vertex as an endpoint.
+ * The lists are allocated from one memory pool.
+ */
void BKE_mesh_vert_edge_map_create(MeshElemMap **r_map, int **r_mem,
const MEdge *medge, int totvert, int totedge)
{
@@ -296,6 +295,10 @@ void BKE_mesh_vert_edge_map_create(MeshElemMap **r_map, int **r_mem,
*r_mem = indices;
}
+/**
+ * Generates a map where the key is the edge and the value is a list of polygons that use that edge.
+ * The lists are allocated from one memory pool.
+ */
void BKE_mesh_edge_poly_map_create(MeshElemMap **r_map, int **r_mem,
const MEdge *UNUSED(medge), const int totedge,
const MPoly *mpoly, const int totpoly,
@@ -403,7 +406,8 @@ void BKE_mesh_origindex_map_create(MeshElemMap **r_map, int **r_mem,
* Used currently for UVs and 'smooth groups'.
* \{ */
-/** Callback deciding whether the given poly/loop/edge define an island boundary or not.
+/**
+ * Callback deciding whether the given poly/loop/edge define an island boundary or not.
*/
typedef bool (*MeshRemap_CheckIslandBoundary)(
const struct MPoly *mpoly, const struct MLoop *mloop, const struct MEdge *medge,
@@ -586,8 +590,7 @@ static void poly_edge_loop_islands_calc(
}
static bool poly_is_island_boundary_smooth_cb(
- const MPoly *mp, const MLoop *UNUSED(ml), const MEdge *me,
- const int nbr_egde_users)
+ const MPoly *mp, const MLoop *UNUSED(ml), const MEdge *me, const int nbr_egde_users)
{
/* Edge is sharp if its poly is sharp, or edge itself is sharp, or edge is not used by exactly two polygons. */
return (!(mp->flag & ME_SMOOTH) || (me->flag & ME_SHARP) || (nbr_egde_users != 2));
@@ -719,17 +722,21 @@ void BKE_mesh_loop_islands_add(
* not sure we want that at all!
*/
static bool mesh_check_island_boundary_uv(
- const MPoly *UNUSED(mp), const MLoop *UNUSED(ml), const MEdge *me,
- const int UNUSED(nbr_egde_users))
+ const MPoly *UNUSED(mp), const MLoop *UNUSED(ml), const MEdge *me, const int UNUSED(nbr_egde_users))
{
/* Edge is UV boundary if tagged as seam. */
return (me->flag & ME_SEAM) != 0;
}
/**
- * \note all this could be optimized...
- * Not sure it would be worth the more complex code, though, those loops
- * are supposed to be really quick to do...
+ * Calculate UV islands.
+ *
+ * \note Currently we only consider edges tagges as seams as UV boundaries. This has the advantages of simplicity,
+ * and being valid/common to all UV maps. However, it means actual UV islands whithout matching UV seams
+ * will not be handled correctly...
+ *
+ * \note All this could be optimized...
+ * Not sure it would be worth the more complex code, though, those loops are supposed to be really quick to do...
*/
bool BKE_mesh_calc_islands_loop_poly_uv(
MVert *UNUSED(verts), const int UNUSED(totvert),