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authorCampbell Barton <ideasman42@gmail.com>2013-12-12 09:26:11 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-12-12 09:28:52 +0400
commite23f77b935c3d0a5f1cbc300d25000a0fdd1f765 (patch)
tree3acd52689dc1c64c157996450c689bfa9a59d687 /source/blender/blenkernel/intern/mesh_mapping.c
parent653d645587cda2c7da878880cb027bd62c14257f (diff)
Code Cleanup: move mesh mapping functions into their own file/header
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_mapping.c')
-rw-r--r--source/blender/blenkernel/intern/mesh_mapping.c450
1 files changed, 450 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c
new file mode 100644
index 00000000000..cbf4b4906f5
--- /dev/null
+++ b/source/blender/blenkernel/intern/mesh_mapping.c
@@ -0,0 +1,450 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/mesh_mapping.c
+ * \ingroup bke
+ *
+ * Functions for accessing mesh connectivity data.
+ * eg: polys connected to verts, UV's connected to verts.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_math.h"
+
+#include "BKE_mesh_mapping.h"
+
+#include "BLI_strict_flags.h"
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Mesh Connectivity Mapping
+ * \{ */
+
+
+/* ngon version wip, based on BM_uv_vert_map_create */
+/* this replaces the non bmesh function (in trunk) which takes MTFace's, if we ever need it back we could
+ * but for now this replaces it because its unused. */
+
+UvVertMap *BKE_mesh_uv_vert_map_create(struct MPoly *mpoly, struct MLoop *mloop, struct MLoopUV *mloopuv,
+ unsigned int totpoly, unsigned int totvert, int selected, float *limit)
+{
+ UvVertMap *vmap;
+ UvMapVert *buf;
+ MPoly *mp;
+ unsigned int a;
+ int i, totuv, nverts;
+
+ totuv = 0;
+
+ /* generate UvMapVert array */
+ mp = mpoly;
+ for (a = 0; a < totpoly; a++, mp++)
+ if (!selected || (!(mp->flag & ME_HIDE) && (mp->flag & ME_FACE_SEL)))
+ totuv += mp->totloop;
+
+ if (totuv == 0)
+ return NULL;
+
+ vmap = (UvVertMap *)MEM_callocN(sizeof(*vmap), "UvVertMap");
+ if (!vmap)
+ return NULL;
+
+ vmap->vert = (UvMapVert **)MEM_callocN(sizeof(*vmap->vert) * totvert, "UvMapVert*");
+ buf = vmap->buf = (UvMapVert *)MEM_callocN(sizeof(*vmap->buf) * (size_t)totuv, "UvMapVert");
+
+ if (!vmap->vert || !vmap->buf) {
+ BKE_mesh_uv_vert_map_free(vmap);
+ return NULL;
+ }
+
+ mp = mpoly;
+ for (a = 0; a < totpoly; a++, mp++) {
+ if (!selected || (!(mp->flag & ME_HIDE) && (mp->flag & ME_FACE_SEL))) {
+ nverts = mp->totloop;
+
+ for (i = 0; i < nverts; i++) {
+ buf->tfindex = (unsigned char)i;
+ buf->f = a;
+ buf->separate = 0;
+ buf->next = vmap->vert[mloop[mp->loopstart + i].v];
+ vmap->vert[mloop[mp->loopstart + i].v] = buf;
+ buf++;
+ }
+ }
+ }
+
+ /* sort individual uvs for each vert */
+ for (a = 0; a < totvert; a++) {
+ UvMapVert *newvlist = NULL, *vlist = vmap->vert[a];
+ UvMapVert *iterv, *v, *lastv, *next;
+ float *uv, *uv2, uvdiff[2];
+
+ while (vlist) {
+ v = vlist;
+ vlist = vlist->next;
+ v->next = newvlist;
+ newvlist = v;
+
+ uv = mloopuv[mpoly[v->f].loopstart + v->tfindex].uv;
+ lastv = NULL;
+ iterv = vlist;
+
+ while (iterv) {
+ next = iterv->next;
+
+ uv2 = mloopuv[mpoly[iterv->f].loopstart + iterv->tfindex].uv;
+ sub_v2_v2v2(uvdiff, uv2, uv);
+
+
+ if (fabsf(uv[0] - uv2[0]) < limit[0] && fabsf(uv[1] - uv2[1]) < limit[1]) {
+ if (lastv) lastv->next = next;
+ else vlist = next;
+ iterv->next = newvlist;
+ newvlist = iterv;
+ }
+ else
+ lastv = iterv;
+
+ iterv = next;
+ }
+
+ newvlist->separate = 1;
+ }
+
+ vmap->vert[a] = newvlist;
+ }
+
+ return vmap;
+}
+
+UvMapVert *BKE_mesh_uv_vert_map_get_vert(UvVertMap *vmap, unsigned int v)
+{
+ return vmap->vert[v];
+}
+
+void BKE_mesh_uv_vert_map_free(UvVertMap *vmap)
+{
+ if (vmap) {
+ if (vmap->vert) MEM_freeN(vmap->vert);
+ if (vmap->buf) MEM_freeN(vmap->buf);
+ MEM_freeN(vmap);
+ }
+}
+
+/* Generates a map where the key is the vertex and the value is a list
+ * of polys that use that vertex as a corner. The lists are allocated
+ * from one memory pool. */
+void BKE_mesh_vert_poly_map_create(MeshElemMap **r_map, int **r_mem,
+ const MPoly *mpoly, const MLoop *mloop,
+ int totvert, int totpoly, int totloop)
+{
+ MeshElemMap *map = MEM_callocN(sizeof(MeshElemMap) * (size_t)totvert, "vert poly map");
+ int *indices, *index_iter;
+ int i, j;
+
+ indices = index_iter = MEM_mallocN(sizeof(int) * (size_t)totloop, "vert poly map mem");
+
+ /* Count number of polys for each vertex */
+ for (i = 0; i < totpoly; i++) {
+ const MPoly *p = &mpoly[i];
+
+ for (j = 0; j < p->totloop; j++)
+ map[mloop[p->loopstart + j].v].count++;
+ }
+
+ /* Assign indices mem */
+ for (i = 0; i < totvert; i++) {
+ map[i].indices = index_iter;
+ index_iter += map[i].count;
+
+ /* Reset 'count' for use as index in last loop */
+ map[i].count = 0;
+ }
+
+ /* Find the users */
+ for (i = 0; i < totpoly; i++) {
+ const MPoly *p = &mpoly[i];
+
+ for (j = 0; j < p->totloop; j++) {
+ unsigned int v = mloop[p->loopstart + j].v;
+
+ map[v].indices[map[v].count] = i;
+ map[v].count++;
+ }
+ }
+
+ *r_map = map;
+ *r_mem = indices;
+}
+
+/* Generates a map where the key is the vertex and the value is a list
+ * of edges that use that vertex as an endpoint. The lists are allocated
+ * from one memory pool. */
+void BKE_mesh_vert_edge_map_create(MeshElemMap **r_map, int **r_mem,
+ const MEdge *medge, int totvert, int totedge)
+{
+ MeshElemMap *map = MEM_callocN(sizeof(MeshElemMap) * (size_t)totvert, "vert-edge map");
+ int *indices = MEM_mallocN(sizeof(int[2]) * (size_t)totedge, "vert-edge map mem");
+ int *i_pt = indices;
+
+ int i;
+
+ /* Count number of edges for each vertex */
+ for (i = 0; i < totedge; i++) {
+ map[medge[i].v1].count++;
+ map[medge[i].v2].count++;
+ }
+
+ /* Assign indices mem */
+ for (i = 0; i < totvert; i++) {
+ map[i].indices = i_pt;
+ i_pt += map[i].count;
+
+ /* Reset 'count' for use as index in last loop */
+ map[i].count = 0;
+ }
+
+ /* Find the users */
+ for (i = 0; i < totedge; i++) {
+ const unsigned int v[2] = {medge[i].v1, medge[i].v2};
+
+ map[v[0]].indices[map[v[0]].count] = i;
+ map[v[1]].indices[map[v[1]].count] = i;
+
+ map[v[0]].count++;
+ map[v[1]].count++;
+ }
+
+ *r_map = map;
+ *r_mem = indices;
+}
+
+void BKE_mesh_edge_poly_map_create(MeshElemMap **r_map, int **r_mem,
+ const MEdge *UNUSED(medge), const int totedge,
+ const MPoly *mpoly, const int totpoly,
+ const MLoop *mloop, const int totloop)
+{
+ MeshElemMap *map = MEM_callocN(sizeof(MeshElemMap) * (size_t)totedge, "edge-poly map");
+ int *indices = MEM_mallocN(sizeof(int) * (size_t)totloop, "edge-poly map mem");
+ int *index_step;
+ const MPoly *mp;
+ int i;
+
+ /* count face users */
+ for (i = 0, mp = mpoly; i < totpoly; mp++, i++) {
+ const MLoop *ml;
+ int j = mp->totloop;
+ for (ml = &mloop[mp->loopstart]; j--; ml++) {
+ map[ml->e].count++;
+ }
+ }
+
+ /* create offsets */
+ index_step = indices;
+ for (i = 0; i < totedge; i++) {
+ map[i].indices = index_step;
+ index_step += map[i].count;
+
+ /* re-count, using this as an index below */
+ map[i].count = 0;
+
+ }
+
+ /* assign poly-edge users */
+ for (i = 0, mp = mpoly; i < totpoly; mp++, i++) {
+ const MLoop *ml;
+ int j = mp->totloop;
+ for (ml = &mloop[mp->loopstart]; j--; ml++) {
+ MeshElemMap *map_ele = &map[ml->e];
+ map_ele->indices[map_ele->count++] = i;
+ }
+ }
+
+ *r_map = map;
+ *r_mem = indices;
+}
+
+
+/** \} */
+
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Mesh Smooth Groups
+ * \{ */
+
+/**
+ * Calculate smooth groups from sharp edges.
+ *
+ * \param r_totgroup The total number of groups, 1 or more.
+ * \return Polygon aligned array of group index values (bitflags if use_bitflags is true), starting at 1.
+ */
+int *BKE_mesh_calc_smoothgroups(const MEdge *medge, const int totedge,
+ const MPoly *mpoly, const int totpoly,
+ const MLoop *mloop, const int totloop,
+ int *r_totgroup, const bool use_bitflags)
+{
+ int *poly_groups;
+ int *poly_stack;
+
+ int poly_prev = 0;
+ const int temp_poly_group_id = 3; /* Placeholder value. */
+ const int poly_group_id_overflowed = 5; /* Group we could not find any available bit, will be reset to 0 at end */
+ int tot_group = 0;
+ bool group_id_overflow = false;
+
+ /* map vars */
+ MeshElemMap *edge_poly_map;
+ int *edge_poly_mem;
+
+ if (totpoly == 0) {
+ *r_totgroup = 0;
+ return NULL;
+ }
+
+ BKE_mesh_edge_poly_map_create(&edge_poly_map, &edge_poly_mem,
+ medge, totedge,
+ mpoly, totpoly,
+ mloop, totloop);
+
+ poly_groups = MEM_callocN(sizeof(int) * (size_t)totpoly, __func__);
+ poly_stack = MEM_mallocN(sizeof(int) * (size_t)totpoly, __func__);
+
+ while (true) {
+ int poly;
+ int bit_poly_group_mask = 0;
+ int poly_group_id;
+ int ps_curr_idx = 0, ps_end_idx = 0; /* stack indices */
+
+ for (poly = poly_prev; poly < totpoly; poly++) {
+ if (poly_groups[poly] == 0) {
+ break;
+ }
+ }
+
+ if (poly == totpoly) {
+ /* all done */
+ break;
+ }
+
+ poly_group_id = use_bitflags ? temp_poly_group_id : ++tot_group;
+
+ /* start searching from here next time */
+ poly_prev = poly + 1;
+
+ poly_groups[poly] = poly_group_id;
+ poly_stack[ps_end_idx++] = poly;
+
+ while (ps_curr_idx != ps_end_idx) {
+ const MPoly *mp;
+ const MLoop *ml;
+ int j;
+
+ poly = poly_stack[ps_curr_idx++];
+ BLI_assert(poly_groups[poly] == poly_group_id);
+
+ mp = &mpoly[poly];
+ for (ml = &mloop[mp->loopstart], j = mp->totloop; j--; ml++) {
+ /* loop over poly users */
+ const MeshElemMap *map_ele = &edge_poly_map[ml->e];
+ int *p = map_ele->indices;
+ int i = map_ele->count;
+ if (!(medge[ml->e].flag & ME_SHARP)) {
+ for (; i--; p++) {
+ /* if we meet other non initialized its a bug */
+ BLI_assert(ELEM(poly_groups[*p], 0, poly_group_id));
+
+ if (poly_groups[*p] == 0) {
+ poly_groups[*p] = poly_group_id;
+ poly_stack[ps_end_idx++] = *p;
+ }
+ }
+ }
+ else if (use_bitflags) {
+ /* Find contiguous smooth groups already assigned, these are the values we can't reuse! */
+ for (; i--; p++) {
+ int bit = poly_groups[*p];
+ if (!ELEM3(bit, 0, poly_group_id, poly_group_id_overflowed) &&
+ !(bit_poly_group_mask & bit))
+ {
+ bit_poly_group_mask |= bit;
+ }
+ }
+ }
+ }
+ }
+ /* And now, we have all our poly from current group in poly_stack (from 0 to (ps_end_idx - 1)), as well as
+ * all smoothgroups bits we can't use in bit_poly_group_mask.
+ */
+ if (use_bitflags) {
+ int i, *p, gid_bit = 0;
+ poly_group_id = 1;
+
+ /* Find first bit available! */
+ for (; (poly_group_id & bit_poly_group_mask) && (gid_bit < 32); gid_bit++) {
+ poly_group_id <<= 1; /* will 'overflow' on last possible iteration. */
+ }
+ if (UNLIKELY(gid_bit > 31)) {
+ /* All bits used in contiguous smooth groups, we can't do much!
+ * Note: this is *very* unlikely - theoretically, four groups are enough, I don't think we can reach
+ * this goal with such a simple algo, but I don't think either we'll never need all 32 groups!
+ */
+ printf("Warning, could not find an available id for current smooth group, faces will me marked "
+ "as out of any smooth group...\n");
+ poly_group_id = poly_group_id_overflowed; /* Can't use 0, will have to set them to this value later. */
+ group_id_overflow = true;
+ }
+ if (gid_bit > tot_group) {
+ tot_group = gid_bit;
+ }
+ /* And assign the final smooth group id to that poly group! */
+ for (i = ps_end_idx, p = poly_stack; i--; p++) {
+ poly_groups[*p] = poly_group_id;
+ }
+ }
+ }
+
+ if (UNLIKELY(group_id_overflow)) {
+ int i = totpoly, *gid = poly_groups;
+ for (; i--; gid++) {
+ if (*gid == poly_group_id_overflowed) {
+ *gid = 0;
+ }
+ }
+ }
+
+ MEM_freeN(edge_poly_map);
+ MEM_freeN(edge_poly_mem);
+ MEM_freeN(poly_stack);
+
+ *r_totgroup = tot_group + 1;
+
+ return poly_groups;
+}
+/** \} */