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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-24 18:27:41 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-24 18:28:40 +0300 |
commit | 0cff044d84646c2890f13b8915eb708861bb36d6 (patch) | |
tree | aae39c4caf63669e0ae760294abc2461ce1c26c1 /source/blender/blenkernel/intern/mesh_mapping.c | |
parent | ea61700a2d3b42989734f447bd37dcce9c827c42 (diff) |
Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_mapping.c')
-rw-r--r-- | source/blender/blenkernel/intern/mesh_mapping.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c index 5c9849f6b74..2d82a5102b0 100644 --- a/source/blender/blenkernel/intern/mesh_mapping.c +++ b/source/blender/blenkernel/intern/mesh_mapping.c @@ -1109,7 +1109,7 @@ bool BKE_mesh_calc_islands_loop_poly_edgeseam( * * \note If no MLoopUV layer is passed, we only consider edges tagged as seams as UV boundaries. * This has the advantages of simplicity, and being valid/common to all UV maps. - * However, it means actual UV islands whithout matching UV seams will not be handled correctly... + * However, it means actual UV islands without matching UV seams will not be handled correctly... * If a valid UV layer is passed as \a luvs parameter, UV coordinates are also used to detect islands boundaries. * * \note All this could be optimized... |