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authorAntony Riakiotakis <kalast@gmail.com>2015-07-23 17:05:00 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-07-23 21:02:57 +0300
commitd47e565598f41ad9571e7ce112caaf9f776c0647 (patch)
tree16eb2304aadb93c3e17b53911d10420694519b68 /source/blender/blenkernel/intern/mesh_mapping.c
parentb3ac7c07ff8cf6c40954af30ded8ab80e15a1921 (diff)
Subsurf: Optimize edge drawing, now it uses VBOs.
Also the refactor exposed an error where we requested too much memory from the video memory in general for all mesh types. Now we are back to normal :)
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_mapping.c')
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