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authorFalk David <falkdavid@gmx.de>2021-04-22 08:25:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-04-22 09:31:41 +0300
commit00ec99050ea435cb255bb81437b381e5a42660af (patch)
tree4c12734f64d00903d4556e47edc9c25205a7a8f8 /source/blender/blenkernel/intern/mesh_mirror.c
parenta43d644decb27a0cf00da92afee71439f6d60d53 (diff)
Fix T85051: Add bisect distance as a parameter to the mirror modifier
The `bisect_distance` in the mirror modifier was hard-coded to `0.001`. This would result in some unexpected behavior like vertices close to the mirror plane being deleted or merged. The fix now adds a parameter to the mirror modifier to expose the bisect distance to the user. The default is set to the previous hard-coded value to not "change" previous files. Ref D10201
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_mirror.c')
-rw-r--r--source/blender/blenkernel/intern/mesh_mirror.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/mesh_mirror.c b/source/blender/blenkernel/intern/mesh_mirror.c
index a22b52d68d5..93a2e9058fa 100644
--- a/source/blender/blenkernel/intern/mesh_mirror.c
+++ b/source/blender/blenkernel/intern/mesh_mirror.c
@@ -51,7 +51,7 @@ Mesh *BKE_mesh_mirror_bisect_on_mirror_plane_for_modifier(MirrorModifierData *mm
(axis == 1 && mmd->flag & MOD_MIR_BISECT_FLIP_AXIS_Y) ||
(axis == 2 && mmd->flag & MOD_MIR_BISECT_FLIP_AXIS_Z));
- const float bisect_distance = 0.001f;
+ const float bisect_distance = mmd->bisect_threshold;
Mesh *result;
BMesh *bm;