diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
commit | be038b844cb53bc228d3e98bfe09071560930cde (patch) | |
tree | 13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/blenkernel/intern/mesh_remap.c | |
parent | 20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff) |
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_remap.c')
-rw-r--r-- | source/blender/blenkernel/intern/mesh_remap.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/mesh_remap.c b/source/blender/blenkernel/intern/mesh_remap.c index cdb8bc96dda..d63d064eb3c 100644 --- a/source/blender/blenkernel/intern/mesh_remap.c +++ b/source/blender/blenkernel/intern/mesh_remap.c @@ -573,7 +573,7 @@ void BKE_mesh_remap_calc_verts_from_mesh(const int mode, MREMAP_MODE_VERT_POLY_NEAREST, MREMAP_MODE_VERT_POLYINTERP_NEAREST, MREMAP_MODE_VERT_POLYINTERP_VNORPROJ)) { - const MPoly *polys_src = BKE_mesh_polygons(me_src); + const MPoly *polys_src = BKE_mesh_polys(me_src); const MLoop *loops_src = BKE_mesh_loops(me_src); float(*vcos_src)[3] = BKE_mesh_vert_coords_alloc(me_src, NULL); const float(*vert_normals_dst)[3] = BKE_mesh_vertex_normals_ensure(me_dst); @@ -874,7 +874,7 @@ void BKE_mesh_remap_calc_edges_from_mesh(const int mode, } else if (mode == MREMAP_MODE_EDGE_POLY_NEAREST) { const MEdge *edges_src = BKE_mesh_edges(me_src); - const MPoly *polys_src = BKE_mesh_polygons(me_src); + const MPoly *polys_src = BKE_mesh_polys(me_src); const MLoop *loops_src = BKE_mesh_loops(me_src); float(*vcos_src)[3] = BKE_mesh_vert_coords_alloc(me_src, NULL); @@ -1302,14 +1302,14 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode, /* Unlike above, those are one-to-one mappings, simpler! */ int *loop_to_poly_map_src = NULL; - const MVert *verts_src = BKE_mesh_vertices(me_src); + const MVert *verts_src = BKE_mesh_verts(me_src); const int num_verts_src = me_src->totvert; float(*vcos_src)[3] = NULL; const MEdge *edges_src = BKE_mesh_edges(me_src); const int num_edges_src = me_src->totedge; const MLoop *loops_src = BKE_mesh_loops(me_src); const int num_loops_src = me_src->totloop; - const MPoly *polys_src = BKE_mesh_polygons(me_src); + const MPoly *polys_src = BKE_mesh_polys(me_src); const int num_polys_src = me_src->totpoly; const MLoopTri *looptri_src = NULL; int num_looptri_src = 0; |