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authorPablo Dobarro <pablodp606@gmail.com>2019-09-26 17:28:56 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-09-26 17:30:25 +0300
commit454c1a5de4cf5e8c3b867571ad2107bd6d9c75e6 (patch)
treefe6b3e86a1f139ebac0e8a3b7dc596c0642e510a /source/blender/blenkernel/intern/mesh_remesh_voxel.c
parentda84bd3c117590c6bd981e5c24a0591347d9d689 (diff)
Voxel Remesh: Fix poles and preserve volume
This commit fixes most of the issues we currently have in the voxel remesher. Mesh volume is preserved when doing multiple iterations, so the sculpt won't shrink and smooth each time you run the remesher. Mesh topology is much better, fixing most issues related to mask extraction and other topology based operations. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5863
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_remesh_voxel.c')
-rw-r--r--source/blender/blenkernel/intern/mesh_remesh_voxel.c106
1 files changed, 106 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/mesh_remesh_voxel.c b/source/blender/blenkernel/intern/mesh_remesh_voxel.c
index ff7ff947e1d..92e180601d7 100644
--- a/source/blender/blenkernel/intern/mesh_remesh_voxel.c
+++ b/source/blender/blenkernel/intern/mesh_remesh_voxel.c
@@ -38,6 +38,7 @@
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
+#include "BKE_editmesh.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_library.h"
@@ -45,6 +46,8 @@
#include "BKE_bvhutils.h"
#include "BKE_mesh_remesh_voxel.h" /* own include */
+#include "bmesh_tools.h"
+
#ifdef WITH_OPENVDB
# include "openvdb_capi.h"
#endif
@@ -348,3 +351,106 @@ void BKE_remesh_reproject_paint_mask(Mesh *target, Mesh *source)
}
free_bvhtree_from_mesh(&bvhtree);
}
+
+struct Mesh *BKE_mesh_remesh_voxel_fix_poles(struct Mesh *mesh)
+{
+ const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh);
+ BMesh *bm;
+ bm = BM_mesh_create(&allocsize,
+ &((struct BMeshCreateParams){
+ .use_toolflags = true,
+ }));
+
+ BM_mesh_bm_from_me(bm,
+ mesh,
+ (&(struct BMeshFromMeshParams){
+ .calc_face_normal = true,
+ }));
+
+ BMVert *v;
+ BMEdge *ed, *ed_next;
+ BMFace *f, *f_next;
+ BMIter iter_a, iter_b;
+
+ /* Merge 3 edge poles vertices that exist in the same face */
+ BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
+ BM_ITER_MESH_MUTABLE (f, f_next, &iter_a, bm, BM_FACES_OF_MESH) {
+ BMVert *v1, *v2;
+ v1 = NULL;
+ v2 = NULL;
+ BM_ITER_ELEM (v, &iter_b, f, BM_VERTS_OF_FACE) {
+ if (BM_vert_edge_count(v) == 3) {
+ if (v1) {
+ v2 = v;
+ }
+ else {
+ v1 = v;
+ }
+ }
+ }
+ if (v1 && v2 && (v1 != v2) && !BM_edge_exists(v1, v2)) {
+ BM_face_kill(bm, f);
+ BMEdge *e = BM_edge_create(bm, v1, v2, NULL, BM_CREATE_NOP);
+ BM_elem_flag_set(e, BM_ELEM_TAG, true);
+ }
+ }
+
+ BM_ITER_MESH_MUTABLE (ed, ed_next, &iter_a, bm, BM_EDGES_OF_MESH) {
+ if (BM_elem_flag_test(ed, BM_ELEM_TAG)) {
+ float co[3];
+ mid_v3_v3v3(co, ed->v1->co, ed->v2->co);
+ BMVert *vc = BM_edge_collapse(bm, ed, ed->v1, true, true);
+ copy_v3_v3(vc->co, co);
+ }
+ }
+
+ /* Delete faces with a 3 edge pole in all their vertices */
+ BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
+ BM_ITER_MESH (f, &iter_a, bm, BM_FACES_OF_MESH) {
+ bool dissolve = true;
+ BM_ITER_ELEM (v, &iter_b, f, BM_VERTS_OF_FACE) {
+ if (BM_vert_edge_count(v) != 3) {
+ dissolve = false;
+ }
+ }
+ if (dissolve) {
+ BM_ITER_ELEM (v, &iter_b, f, BM_VERTS_OF_FACE) {
+ BM_elem_flag_set(v, BM_ELEM_TAG, true);
+ }
+ }
+ }
+ BM_mesh_delete_hflag_context(bm, BM_ELEM_TAG, DEL_VERTS);
+
+ BM_ITER_MESH (ed, &iter_a, bm, BM_EDGES_OF_MESH) {
+ if (BM_edge_face_count(ed) != 2) {
+ BM_elem_flag_set(ed, BM_ELEM_TAG, true);
+ }
+ }
+ BM_mesh_edgenet(bm, false, true);
+
+ /* Smooth the result */
+ for (int i = 0; i < 4; i++) {
+ BM_ITER_MESH (v, &iter_a, bm, BM_VERTS_OF_MESH) {
+ float co[3];
+ zero_v3(co);
+ BM_ITER_ELEM (ed, &iter_b, v, BM_EDGES_OF_VERT) {
+ BMVert *vert = BM_edge_other_vert(ed, v);
+ add_v3_v3(co, vert->co);
+ }
+ mul_v3_fl(co, 1.0f / (float)BM_vert_edge_count(v));
+ mid_v3_v3v3(v->co, v->co, co);
+ }
+ }
+
+ BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false);
+
+ Mesh *result = BKE_mesh_from_bmesh_nomain(bm,
+ (&(struct BMeshToMeshParams){
+ .calc_object_remap = false,
+ }),
+ mesh);
+
+ BKE_id_free(NULL, mesh);
+ BM_mesh_free(bm);
+ return result;
+}