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authorHans Goudey <h.goudey@me.com>2021-08-02 19:26:28 +0300
committerHans Goudey <h.goudey@me.com>2021-08-02 19:26:28 +0300
commit67d56eb71ef1b8da62d296290a87e7129f4c5ac6 (patch)
treebe0f6829f0695a155b26ad6849e00af6125a8bd6 /source/blender/blenkernel/intern/mesh_remesh_voxel.cc
parent77187718e4fb51ad8b1e486d0c09fcb0998afcd6 (diff)
Cleanup: Remove unused/unecessary OpenVDB C API
This commit uses OpenVDB more directly for the voxel remesher, without the extra indirection of copying to a Blender API. This makes the code simpler, shorter, and easier to understand (though I didn't observe any performance improvement). This also removes the rest of the unused and undocumented OpenVDB C API, which was written when Blender's code didn't really use C++, and doesn't serve a purpose anymore. Those features will be implemented as nodes in the future anyway (see D12100). Differential Revision: https://developer.blender.org/D12097
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_remesh_voxel.cc')
-rw-r--r--source/blender/blenkernel/intern/mesh_remesh_voxel.cc126
1 files changed, 57 insertions, 69 deletions
diff --git a/source/blender/blenkernel/intern/mesh_remesh_voxel.cc b/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
index 8364b0ec024..4484dd5bf09 100644
--- a/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
+++ b/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
@@ -33,6 +33,7 @@
#include "BLI_array.hh"
#include "BLI_float3.hh"
#include "BLI_index_range.hh"
+#include "BLI_span.hh"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
@@ -48,7 +49,9 @@
#include "bmesh_tools.h"
#ifdef WITH_OPENVDB
-# include "openvdb_capi.h"
+# include <openvdb/openvdb.h>
+# include <openvdb/tools/MeshToVolume.h>
+# include <openvdb/tools/VolumeToMesh.h>
#endif
#ifdef WITH_QUADRIFLOW
@@ -58,6 +61,8 @@
using blender::Array;
using blender::float3;
using blender::IndexRange;
+using blender::MutableSpan;
+using blender::Span;
#ifdef WITH_QUADRIFLOW
static Mesh *remesh_quadriflow(const Mesh *input_mesh,
@@ -192,92 +197,81 @@ Mesh *BKE_mesh_remesh_quadriflow(const Mesh *mesh,
}
#ifdef WITH_OPENVDB
-static struct OpenVDBLevelSet *remesh_voxel_level_set_create(const Mesh *mesh,
- struct OpenVDBTransform *transform)
+static openvdb::FloatGrid::Ptr remesh_voxel_level_set_create(const Mesh *mesh,
+ const float voxel_size)
{
- const MLoopTri *looptri = BKE_mesh_runtime_looptri_ensure(mesh);
- MVertTri *verttri = (MVertTri *)MEM_callocN(
- sizeof(*verttri) * BKE_mesh_runtime_looptri_len(mesh), "remesh_looptri");
- BKE_mesh_runtime_verttri_from_looptri(
- verttri, mesh->mloop, looptri, BKE_mesh_runtime_looptri_len(mesh));
+ Span<MLoop> mloop{mesh->mloop, mesh->totloop};
+ Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(mesh),
+ BKE_mesh_runtime_looptri_len(mesh)};
- const int totfaces = BKE_mesh_runtime_looptri_len(mesh);
- const int totverts = mesh->totvert;
- Array<float3> verts(totverts);
- Array<int> faces(totfaces * 3);
+ std::vector<openvdb::Vec3s> points(mesh->totvert);
+ std::vector<openvdb::Vec3I> triangles(looptris.size());
- for (const int i : IndexRange(totverts)) {
- verts[i] = mesh->mvert[i].co;
+ for (const int i : IndexRange(mesh->totvert)) {
+ const float3 co = mesh->mvert[i].co;
+ points[i] = openvdb::Vec3s(co.x, co.y, co.z);
}
- for (const int i : IndexRange(totfaces)) {
- MVertTri &vt = verttri[i];
- faces[i * 3] = vt.tri[0];
- faces[i * 3 + 1] = vt.tri[1];
- faces[i * 3 + 2] = vt.tri[2];
+ for (const int i : IndexRange(looptris.size())) {
+ const MLoopTri &loop_tri = looptris[i];
+ triangles[i] = openvdb::Vec3I(
+ mloop[loop_tri.tri[0]].v, mloop[loop_tri.tri[1]].v, mloop[loop_tri.tri[2]].v);
}
- struct OpenVDBLevelSet *level_set = OpenVDBLevelSet_create(false, nullptr);
- OpenVDBLevelSet_mesh_to_level_set(
- level_set, (const float *)verts.data(), faces.data(), totverts, totfaces, transform);
-
- MEM_freeN(verttri);
+ openvdb::math::Transform::Ptr transform = openvdb::math::Transform::createLinearTransform(
+ voxel_size);
+ openvdb::FloatGrid::Ptr grid = openvdb::tools::meshToLevelSet<openvdb::FloatGrid>(
+ *transform, points, triangles, 1.0f);
- return level_set;
+ return grid;
}
-static Mesh *remesh_voxel_volume_to_mesh(struct OpenVDBLevelSet *level_set,
- double isovalue,
- double adaptivity,
- bool relax_disoriented_triangles)
+static Mesh *remesh_voxel_volume_to_mesh(const openvdb::FloatGrid::Ptr level_set_grid,
+ const float isovalue,
+ const float adaptivity,
+ const bool relax_disoriented_triangles)
{
- struct OpenVDBVolumeToMeshData output_mesh;
- OpenVDBLevelSet_volume_to_mesh(
- level_set, &output_mesh, isovalue, adaptivity, relax_disoriented_triangles);
-
- Mesh *mesh = BKE_mesh_new_nomain(output_mesh.totvertices,
- 0,
- 0,
- (output_mesh.totquads * 4) + (output_mesh.tottriangles * 3),
- output_mesh.totquads + output_mesh.tottriangles);
-
- for (const int i : IndexRange(output_mesh.totvertices)) {
- copy_v3_v3(mesh->mvert[i].co, &output_mesh.vertices[i * 3]);
+ std::vector<openvdb::Vec3s> vertices;
+ std::vector<openvdb::Vec4I> quads;
+ std::vector<openvdb::Vec3I> tris;
+ openvdb::tools::volumeToMesh<openvdb::FloatGrid>(
+ *level_set_grid, vertices, tris, quads, isovalue, adaptivity, relax_disoriented_triangles);
+
+ Mesh *mesh = BKE_mesh_new_nomain(
+ vertices.size(), 0, 0, quads.size() * 4 + tris.size() * 3, quads.size() + tris.size());
+ MutableSpan<MVert> mverts{mesh->mvert, mesh->totvert};
+ MutableSpan<MLoop> mloops{mesh->mloop, mesh->totloop};
+ MutableSpan<MPoly> mpolys{mesh->mpoly, mesh->totpoly};
+
+ for (const int i : mverts.index_range()) {
+ copy_v3_v3(mverts[i].co, float3(vertices[i].x(), vertices[i].y(), vertices[i].z()));
}
- for (const int i : IndexRange(output_mesh.totquads)) {
- MPoly &poly = mesh->mpoly[i];
+ for (const int i : IndexRange(quads.size())) {
+ MPoly &poly = mpolys[i];
const int loopstart = i * 4;
poly.loopstart = loopstart;
poly.totloop = 4;
- mesh->mloop[loopstart].v = output_mesh.quads[loopstart];
- mesh->mloop[loopstart + 1].v = output_mesh.quads[loopstart + 1];
- mesh->mloop[loopstart + 2].v = output_mesh.quads[loopstart + 2];
- mesh->mloop[loopstart + 3].v = output_mesh.quads[loopstart + 3];
+ mloops[loopstart].v = quads[i][0];
+ mloops[loopstart + 1].v = quads[i][3];
+ mloops[loopstart + 2].v = quads[i][2];
+ mloops[loopstart + 3].v = quads[i][1];
}
- const int triangle_poly_start = output_mesh.totquads;
- const int triangle_loop_start = output_mesh.totquads * 4;
- for (const int i : IndexRange(output_mesh.tottriangles)) {
- MPoly &poly = mesh->mpoly[triangle_poly_start + i];
+ const int triangle_loop_start = quads.size() * 4;
+ for (const int i : IndexRange(tris.size())) {
+ MPoly &poly = mpolys[quads.size() + i];
const int loopstart = triangle_loop_start + i * 3;
poly.loopstart = loopstart;
poly.totloop = 3;
- mesh->mloop[loopstart].v = output_mesh.triangles[i * 3 + 2];
- mesh->mloop[loopstart + 1].v = output_mesh.triangles[i * 3 + 1];
- mesh->mloop[loopstart + 2].v = output_mesh.triangles[i * 3];
+ mloops[loopstart].v = tris[i][2];
+ mloops[loopstart + 1].v = tris[i][1];
+ mloops[loopstart + 2].v = tris[i][0];
}
BKE_mesh_calc_edges(mesh, false, false);
BKE_mesh_calc_normals(mesh);
- MEM_freeN(output_mesh.quads);
- MEM_freeN(output_mesh.vertices);
-
- if (output_mesh.tottriangles > 0) {
- MEM_freeN(output_mesh.triangles);
- }
-
return mesh;
}
#endif
@@ -288,14 +282,8 @@ Mesh *BKE_mesh_remesh_voxel(const Mesh *mesh,
const float isovalue)
{
#ifdef WITH_OPENVDB
- struct OpenVDBTransform *xform = OpenVDBTransform_create();
- OpenVDBTransform_create_linear_transform(xform, (double)voxel_size);
- struct OpenVDBLevelSet *level_set = remesh_voxel_level_set_create(mesh, xform);
- Mesh *new_mesh = remesh_voxel_volume_to_mesh(
- level_set, (double)isovalue, (double)adaptivity, false);
- OpenVDBLevelSet_free(level_set);
- OpenVDBTransform_free(xform);
- return new_mesh;
+ openvdb::FloatGrid::Ptr level_set = remesh_voxel_level_set_create(mesh, voxel_size);
+ return remesh_voxel_volume_to_mesh(level_set, isovalue, adaptivity, false);
#else
UNUSED_VARS(mesh, voxel_size, adaptivity, isovalue);
return nullptr;