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authorBastien Montagne <montagne29@wanadoo.fr>2019-02-13 16:29:27 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-02-13 16:31:56 +0300
commiteb7f2457e589e1a071b2e3f45e1dd9f4ac1d62ed (patch)
treece8f0af21355b817ed5a311ee243c4f723b3ef0c /source/blender/blenkernel/intern/mesh_runtime.c
parent5e3838faa2e6dae0ac52860085f5dc4b7a000ea5 (diff)
Cleanup: do not cleanup runtime data twice during ID copying...
More or less same code was being executed twice during ID copying. Makes no sense to add yet another switch-by-ID-type to handle specificaly runtime data during ID copying, we already have BKE_xxx_copy_data() functions for that.
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_runtime.c')
-rw-r--r--source/blender/blenkernel/intern/mesh_runtime.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/mesh_runtime.c b/source/blender/blenkernel/intern/mesh_runtime.c
index 788558e5378..89bd6afa698 100644
--- a/source/blender/blenkernel/intern/mesh_runtime.c
+++ b/source/blender/blenkernel/intern/mesh_runtime.c
@@ -54,9 +54,10 @@ void BKE_mesh_runtime_reset(Mesh *mesh)
/* Clear all pointers which we don't want to be shared on copying the datablock.
* However, keep all the flags which defines what the mesh is (for example, that
* it's deformed only, or that its custom data layers are out of date.) */
-void BKE_mesh_runtime_reset_on_copy(Mesh *mesh)
+void BKE_mesh_runtime_reset_on_copy(Mesh *mesh, const int UNUSED(flag))
{
Mesh_Runtime *runtime = &mesh->runtime;
+
runtime->edit_data = NULL;
runtime->batch_cache = NULL;
runtime->subdiv_ccg = NULL;