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authorHans Goudey <h.goudey@me.com>2022-04-14 01:51:05 +0300
committerHans Goudey <h.goudey@me.com>2022-04-14 01:51:05 +0300
commitabd02da4bd5ca5fac4aca2bc1868da0827aa74c2 (patch)
tree76ef2d8bdaf64da7e117bf46a8b1f17f7a950836 /source/blender/blenkernel/intern/mesh_runtime.cc
parent5a98e3827559c9363c2e942daf05c09a8f0f7863 (diff)
Cleanup: Move three mesh files to C++
This will allow easier interaction with other areas also using C++ features, and a potential optimization to edit mesh bounding box calculation.
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_runtime.cc')
-rw-r--r--source/blender/blenkernel/intern/mesh_runtime.cc339
1 files changed, 339 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/mesh_runtime.cc b/source/blender/blenkernel/intern/mesh_runtime.cc
new file mode 100644
index 00000000000..b06e867cf37
--- /dev/null
+++ b/source/blender/blenkernel/intern/mesh_runtime.cc
@@ -0,0 +1,339 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2005 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include "atomic_ops.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_math_geom.h"
+#include "BLI_task.hh"
+
+#include "BKE_bvhutils.h"
+#include "BKE_lib_id.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_runtime.h"
+#include "BKE_shrinkwrap.h"
+#include "BKE_subdiv_ccg.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Mesh Runtime Struct Utils
+ * \{ */
+
+/**
+ * \brief Initialize the runtime mutexes of the given mesh.
+ *
+ * Any existing mutexes will be overridden.
+ */
+static void mesh_runtime_init_mutexes(Mesh *mesh)
+{
+ mesh->runtime.eval_mutex = MEM_new<ThreadMutex>("mesh runtime eval_mutex");
+ BLI_mutex_init(static_cast<ThreadMutex *>(mesh->runtime.eval_mutex));
+ mesh->runtime.normals_mutex = MEM_new<ThreadMutex>("mesh runtime normals_mutex");
+ BLI_mutex_init(static_cast<ThreadMutex *>(mesh->runtime.normals_mutex));
+ mesh->runtime.render_mutex = MEM_new<ThreadMutex>("mesh runtime render_mutex");
+ BLI_mutex_init(static_cast<ThreadMutex *>(mesh->runtime.render_mutex));
+}
+
+/**
+ * \brief free the mutexes of the given mesh runtime.
+ */
+static void mesh_runtime_free_mutexes(Mesh *mesh)
+{
+ if (mesh->runtime.eval_mutex != nullptr) {
+ BLI_mutex_end(static_cast<ThreadMutex *>(mesh->runtime.eval_mutex));
+ MEM_freeN(mesh->runtime.eval_mutex);
+ mesh->runtime.eval_mutex = nullptr;
+ }
+ if (mesh->runtime.normals_mutex != nullptr) {
+ BLI_mutex_end(static_cast<ThreadMutex *>(mesh->runtime.normals_mutex));
+ MEM_freeN(mesh->runtime.normals_mutex);
+ mesh->runtime.normals_mutex = nullptr;
+ }
+ if (mesh->runtime.render_mutex != nullptr) {
+ BLI_mutex_end(static_cast<ThreadMutex *>(mesh->runtime.render_mutex));
+ MEM_freeN(mesh->runtime.render_mutex);
+ mesh->runtime.render_mutex = nullptr;
+ }
+}
+
+void BKE_mesh_runtime_init_data(Mesh *mesh)
+{
+ mesh_runtime_init_mutexes(mesh);
+}
+
+void BKE_mesh_runtime_free_data(Mesh *mesh)
+{
+ BKE_mesh_runtime_clear_cache(mesh);
+ mesh_runtime_free_mutexes(mesh);
+}
+
+void BKE_mesh_runtime_reset_on_copy(Mesh *mesh, const int UNUSED(flag))
+{
+ Mesh_Runtime *runtime = &mesh->runtime;
+
+ runtime->mesh_eval = nullptr;
+ runtime->edit_data = nullptr;
+ runtime->batch_cache = nullptr;
+ runtime->subdiv_ccg = nullptr;
+ runtime->looptris = blender::dna::shallow_zero_initialize();
+ runtime->bvh_cache = nullptr;
+ runtime->shrinkwrap_data = nullptr;
+
+ runtime->vert_normals_dirty = true;
+ runtime->poly_normals_dirty = true;
+ runtime->vert_normals = nullptr;
+ runtime->poly_normals = nullptr;
+
+ mesh_runtime_init_mutexes(mesh);
+}
+
+void BKE_mesh_runtime_clear_cache(Mesh *mesh)
+{
+ if (mesh->runtime.mesh_eval != nullptr) {
+ mesh->runtime.mesh_eval->edit_mesh = nullptr;
+ BKE_id_free(nullptr, mesh->runtime.mesh_eval);
+ mesh->runtime.mesh_eval = nullptr;
+ }
+ BKE_mesh_runtime_clear_geometry(mesh);
+ BKE_mesh_batch_cache_free(mesh);
+ BKE_mesh_runtime_clear_edit_data(mesh);
+ BKE_mesh_clear_derived_normals(mesh);
+}
+
+/**
+ * Ensure the array is large enough
+ *
+ * \note This function must always be thread-protected by caller.
+ * It should only be used by internal code.
+ */
+static void mesh_ensure_looptri_data(Mesh *mesh)
+{
+ /* This is a ported copy of `DM_ensure_looptri_data(dm)`. */
+ const uint totpoly = mesh->totpoly;
+ const int looptris_len = poly_to_tri_count(totpoly, mesh->totloop);
+
+ BLI_assert(mesh->runtime.looptris.array_wip == nullptr);
+
+ SWAP(MLoopTri *, mesh->runtime.looptris.array, mesh->runtime.looptris.array_wip);
+
+ if ((looptris_len > mesh->runtime.looptris.len_alloc) ||
+ (looptris_len < mesh->runtime.looptris.len_alloc * 2) || (totpoly == 0)) {
+ MEM_SAFE_FREE(mesh->runtime.looptris.array_wip);
+ mesh->runtime.looptris.len_alloc = 0;
+ mesh->runtime.looptris.len = 0;
+ }
+
+ if (totpoly) {
+ if (mesh->runtime.looptris.array_wip == nullptr) {
+ mesh->runtime.looptris.array_wip = static_cast<MLoopTri *>(
+ MEM_malloc_arrayN(looptris_len, sizeof(*mesh->runtime.looptris.array_wip), __func__));
+ mesh->runtime.looptris.len_alloc = looptris_len;
+ }
+
+ mesh->runtime.looptris.len = looptris_len;
+ }
+}
+
+void BKE_mesh_runtime_looptri_recalc(Mesh *mesh)
+{
+ mesh_ensure_looptri_data(mesh);
+ BLI_assert(mesh->totpoly == 0 || mesh->runtime.looptris.array_wip != nullptr);
+
+ BKE_mesh_recalc_looptri(mesh->mloop,
+ mesh->mpoly,
+ mesh->mvert,
+ mesh->totloop,
+ mesh->totpoly,
+ mesh->runtime.looptris.array_wip);
+
+ BLI_assert(mesh->runtime.looptris.array == nullptr);
+ atomic_cas_ptr((void **)&mesh->runtime.looptris.array,
+ mesh->runtime.looptris.array,
+ mesh->runtime.looptris.array_wip);
+ mesh->runtime.looptris.array_wip = nullptr;
+}
+
+int BKE_mesh_runtime_looptri_len(const Mesh *mesh)
+{
+ /* This is a ported copy of `dm_getNumLoopTri(dm)`. */
+ const int looptri_len = poly_to_tri_count(mesh->totpoly, mesh->totloop);
+ BLI_assert(ELEM(mesh->runtime.looptris.len, 0, looptri_len));
+ return looptri_len;
+}
+
+const MLoopTri *BKE_mesh_runtime_looptri_ensure(const Mesh *mesh)
+{
+ ThreadMutex *mesh_eval_mutex = (ThreadMutex *)mesh->runtime.eval_mutex;
+ BLI_mutex_lock(mesh_eval_mutex);
+
+ MLoopTri *looptri = mesh->runtime.looptris.array;
+
+ if (looptri != nullptr) {
+ BLI_assert(BKE_mesh_runtime_looptri_len(mesh) == mesh->runtime.looptris.len);
+ }
+ else {
+ /* Must isolate multithreaded tasks while holding a mutex lock. */
+ blender::threading::isolate_task(
+ [&]() { BKE_mesh_runtime_looptri_recalc(const_cast<Mesh *>(mesh)); });
+ looptri = mesh->runtime.looptris.array;
+ }
+
+ BLI_mutex_unlock(mesh_eval_mutex);
+
+ return looptri;
+}
+
+void BKE_mesh_runtime_verttri_from_looptri(MVertTri *r_verttri,
+ const MLoop *mloop,
+ const MLoopTri *looptri,
+ int looptri_num)
+{
+ for (int i = 0; i < looptri_num; i++) {
+ r_verttri[i].tri[0] = mloop[looptri[i].tri[0]].v;
+ r_verttri[i].tri[1] = mloop[looptri[i].tri[1]].v;
+ r_verttri[i].tri[2] = mloop[looptri[i].tri[2]].v;
+ }
+}
+
+bool BKE_mesh_runtime_ensure_edit_data(struct Mesh *mesh)
+{
+ if (mesh->runtime.edit_data != nullptr) {
+ return false;
+ }
+
+ mesh->runtime.edit_data = MEM_cnew<EditMeshData>(__func__);
+ return true;
+}
+
+bool BKE_mesh_runtime_reset_edit_data(Mesh *mesh)
+{
+ EditMeshData *edit_data = mesh->runtime.edit_data;
+ if (edit_data == nullptr) {
+ return false;
+ }
+
+ MEM_SAFE_FREE(edit_data->polyCos);
+ MEM_SAFE_FREE(edit_data->polyNos);
+ MEM_SAFE_FREE(edit_data->vertexCos);
+ MEM_SAFE_FREE(edit_data->vertexNos);
+
+ return true;
+}
+
+bool BKE_mesh_runtime_clear_edit_data(Mesh *mesh)
+{
+ if (mesh->runtime.edit_data == nullptr) {
+ return false;
+ }
+ BKE_mesh_runtime_reset_edit_data(mesh);
+
+ MEM_freeN(mesh->runtime.edit_data);
+ mesh->runtime.edit_data = nullptr;
+
+ return true;
+}
+
+void BKE_mesh_runtime_clear_geometry(Mesh *mesh)
+{
+ if (mesh->runtime.bvh_cache) {
+ bvhcache_free(mesh->runtime.bvh_cache);
+ mesh->runtime.bvh_cache = nullptr;
+ }
+ MEM_SAFE_FREE(mesh->runtime.looptris.array);
+ /* TODO(sergey): Does this really belong here? */
+ if (mesh->runtime.subdiv_ccg != nullptr) {
+ BKE_subdiv_ccg_destroy(mesh->runtime.subdiv_ccg);
+ mesh->runtime.subdiv_ccg = nullptr;
+ }
+ BKE_shrinkwrap_discard_boundary_data(mesh);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Mesh Batch Cache Callbacks
+ * \{ */
+
+/* Draw Engine */
+void (*BKE_mesh_batch_cache_dirty_tag_cb)(Mesh *me, eMeshBatchDirtyMode mode) = nullptr;
+void (*BKE_mesh_batch_cache_free_cb)(Mesh *me) = nullptr;
+
+void BKE_mesh_batch_cache_dirty_tag(Mesh *me, eMeshBatchDirtyMode mode)
+{
+ if (me->runtime.batch_cache) {
+ BKE_mesh_batch_cache_dirty_tag_cb(me, mode);
+ }
+}
+void BKE_mesh_batch_cache_free(Mesh *me)
+{
+ if (me->runtime.batch_cache) {
+ BKE_mesh_batch_cache_free_cb(me);
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Mesh Runtime Validation
+ * \{ */
+
+#ifndef NDEBUG
+
+bool BKE_mesh_runtime_is_valid(Mesh *me_eval)
+{
+ const bool do_verbose = true;
+ const bool do_fixes = false;
+
+ bool is_valid = true;
+ bool changed = true;
+
+ if (do_verbose) {
+ printf("MESH: %s\n", me_eval->id.name + 2);
+ }
+
+ is_valid &= BKE_mesh_validate_all_customdata(
+ &me_eval->vdata,
+ me_eval->totvert,
+ &me_eval->edata,
+ me_eval->totedge,
+ &me_eval->ldata,
+ me_eval->totloop,
+ &me_eval->pdata,
+ me_eval->totpoly,
+ false, /* setting mask here isn't useful, gives false positives */
+ do_verbose,
+ do_fixes,
+ &changed);
+
+ is_valid &= BKE_mesh_validate_arrays(me_eval,
+ me_eval->mvert,
+ me_eval->totvert,
+ me_eval->medge,
+ me_eval->totedge,
+ me_eval->mface,
+ me_eval->totface,
+ me_eval->mloop,
+ me_eval->totloop,
+ me_eval->mpoly,
+ me_eval->totpoly,
+ me_eval->dvert,
+ do_verbose,
+ do_fixes,
+ &changed);
+
+ BLI_assert(changed == false);
+
+ return is_valid;
+}
+
+#endif /* NDEBUG */
+
+/** \} */