diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
commit | be038b844cb53bc228d3e98bfe09071560930cde (patch) | |
tree | 13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/blenkernel/intern/mesh_sample.cc | |
parent | 20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff) |
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_sample.cc')
-rw-r--r-- | source/blender/blenkernel/intern/mesh_sample.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/mesh_sample.cc b/source/blender/blenkernel/intern/mesh_sample.cc index f37246ced94..1ddac19304d 100644 --- a/source/blender/blenkernel/intern/mesh_sample.cc +++ b/source/blender/blenkernel/intern/mesh_sample.cc @@ -159,7 +159,7 @@ Span<float3> MeshAttributeInterpolator::ensure_barycentric_coords() } bary_coords_.reinitialize(mask_.min_array_size()); - const Span<MVert> verts = mesh_->vertices(); + const Span<MVert> verts = mesh_->verts(); const Span<MLoop> loops = mesh_->loops(); const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(mesh_), BKE_mesh_runtime_looptri_len(mesh_)}; @@ -189,7 +189,7 @@ Span<float3> MeshAttributeInterpolator::ensure_nearest_weights() } nearest_weights_.reinitialize(mask_.min_array_size()); - const Span<MVert> verts = mesh_->vertices(); + const Span<MVert> verts = mesh_->verts(); const Span<MLoop> loops = mesh_->loops(); const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(mesh_), BKE_mesh_runtime_looptri_len(mesh_)}; @@ -263,7 +263,7 @@ int sample_surface_points_spherical(RandomNumberGenerator &rng, Vector<int> &r_looptri_indices, Vector<float3> &r_positions) { - const Span<MVert> verts = mesh.vertices(); + const Span<MVert> verts = mesh.verts(); const Span<MLoop> loops = mesh.loops(); const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(&mesh), BKE_mesh_runtime_looptri_len(&mesh)}; @@ -361,7 +361,7 @@ int sample_surface_points_projected( Vector<int> &r_looptri_indices, Vector<float3> &r_positions) { - const Span<MVert> verts = mesh.vertices(); + const Span<MVert> verts = mesh.verts(); const Span<MLoop> loops = mesh.loops(); const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(&mesh), BKE_mesh_runtime_looptri_len(&mesh)}; |