diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-27 05:07:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-27 05:07:07 +0300 |
commit | aa42da03859d28900a1d01130f07c38b1e2ad34b (patch) | |
tree | 4d2a9206a19497bfcb0fc34eeb4c9bd87cea300f /source/blender/blenkernel/intern/mesh_tangent.c | |
parent | fd1dd1134b5e351955a7323025d4b6cfab4afa50 (diff) |
Cleanup: comments (long lines) in blenkernel
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_tangent.c')
-rw-r--r-- | source/blender/blenkernel/intern/mesh_tangent.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/mesh_tangent.c b/source/blender/blenkernel/intern/mesh_tangent.c index d6d39ca0f1d..8ed7f313e3d 100644 --- a/source/blender/blenkernel/intern/mesh_tangent.c +++ b/source/blender/blenkernel/intern/mesh_tangent.c @@ -116,7 +116,8 @@ static void set_tspace(const SMikkTSpaceContext *pContext, } /** - * Compute simplified tangent space normals, i.e. tangent vector + sign of bi-tangent one, which combined with + * Compute simplified tangent space normals, i.e. + * tangent vector + sign of bi-tangent one, which combined with * split normals can be used to recreate the full tangent space. * Note: * The mesh should be made of only tris and quads! */ @@ -487,7 +488,8 @@ void BKE_mesh_add_loop_tangent_named_layer_for_uv(CustomData *uv_data, } /** - * Here we get some useful information such as active uv layer name and search if it is already in tangent_names. + * Here we get some useful information such as active uv layer name and + * search if it is already in tangent_names. * Also, we calculate tangent_mask that works as a descriptor of tangents state. * If tangent_mask has changed, then recalculate tangents. */ @@ -677,9 +679,8 @@ void BKE_mesh_calc_loop_tangent_ex(const MVert *mvert, mesh2tangent->mpoly = mpoly; mesh2tangent->mloop = mloop; mesh2tangent->looptri = looptri; - /* Note, we assume we do have tessellated loop normals at this point (in case it is object-enabled), - * have to check this is valid... - */ + /* Note, we assume we do have tessellated loop normals at this point + * (in case it is object-enabled), have to check this is valid. */ mesh2tangent->precomputedLoopNormals = loop_normals; mesh2tangent->precomputedFaceNormals = poly_normals; |