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authorCampbell Barton <ideasman42@gmail.com>2021-06-18 07:38:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-18 08:03:31 +0300
commit253c5d25f79f08e8801778bc7d36403c9419901d (patch)
treeebdeb35c4c08965e41056d7b5b8c4577ca8145cd /source/blender/blenkernel/intern/mesh_tessellate.c
parentc290ac2ab19c2ef157b756882c69cbce08d18e50 (diff)
Cleanup: move mesh tessellation into it's own file
This matches BMesh which also has tessellation in it's own file. Using a separate file helps with organization when extracting code into smaller functions.
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_tessellate.c')
-rw-r--r--source/blender/blenkernel/intern/mesh_tessellate.c584
1 files changed, 584 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/mesh_tessellate.c b/source/blender/blenkernel/intern/mesh_tessellate.c
new file mode 100644
index 00000000000..d0f7b7ace26
--- /dev/null
+++ b/source/blender/blenkernel/intern/mesh_tessellate.c
@@ -0,0 +1,584 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ *
+ * This file contains code for polygon tessellation
+ * (creating triangles from polygons).
+ *
+ * \see bmesh_mesh_tessellate.c for the #BMesh equivalent of this file.
+ */
+
+#include <limits.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BLI_math.h"
+#include "BLI_memarena.h"
+#include "BLI_polyfill_2d.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_customdata.h"
+#include "BKE_mesh.h" /* Own include. */
+
+#include "BLI_strict_flags.h"
+
+/* -------------------------------------------------------------------- */
+/** \name MFace Tessellation
+ * \{ */
+
+/**
+ * Convert all CD layers from loop/poly to tessface data.
+ *
+ * \param loopindices: is an array of an int[4] per tessface,
+ * mapping tessface's verts to loops indices.
+ *
+ * \note when mface is not NULL, mface[face_index].v4
+ * is used to test quads, else, loopindices[face_index][3] is used.
+ */
+void BKE_mesh_loops_to_tessdata(CustomData *fdata,
+ CustomData *ldata,
+ MFace *mface,
+ const int *polyindices,
+ uint (*loopindices)[4],
+ const int num_faces)
+{
+ /* Note: performances are sub-optimal when we get a NULL mface,
+ * we could be ~25% quicker with dedicated code...
+ * Issue is, unless having two different functions with nearly the same code,
+ * there's not much ways to solve this. Better imho to live with it for now. :/ --mont29
+ */
+ const int numUV = CustomData_number_of_layers(ldata, CD_MLOOPUV);
+ const int numCol = CustomData_number_of_layers(ldata, CD_MLOOPCOL);
+ const bool hasPCol = CustomData_has_layer(ldata, CD_PREVIEW_MLOOPCOL);
+ const bool hasOrigSpace = CustomData_has_layer(ldata, CD_ORIGSPACE_MLOOP);
+ const bool hasLoopNormal = CustomData_has_layer(ldata, CD_NORMAL);
+ const bool hasLoopTangent = CustomData_has_layer(ldata, CD_TANGENT);
+ int findex, i, j;
+ const int *pidx;
+ uint(*lidx)[4];
+
+ for (i = 0; i < numUV; i++) {
+ MTFace *texface = CustomData_get_layer_n(fdata, CD_MTFACE, i);
+ MLoopUV *mloopuv = CustomData_get_layer_n(ldata, CD_MLOOPUV, i);
+
+ for (findex = 0, pidx = polyindices, lidx = loopindices; findex < num_faces;
+ pidx++, lidx++, findex++, texface++) {
+ for (j = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; j--;) {
+ copy_v2_v2(texface->uv[j], mloopuv[(*lidx)[j]].uv);
+ }
+ }
+ }
+
+ for (i = 0; i < numCol; i++) {
+ MCol(*mcol)[4] = CustomData_get_layer_n(fdata, CD_MCOL, i);
+ MLoopCol *mloopcol = CustomData_get_layer_n(ldata, CD_MLOOPCOL, i);
+
+ for (findex = 0, lidx = loopindices; findex < num_faces; lidx++, findex++, mcol++) {
+ for (j = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; j--;) {
+ MESH_MLOOPCOL_TO_MCOL(&mloopcol[(*lidx)[j]], &(*mcol)[j]);
+ }
+ }
+ }
+
+ if (hasPCol) {
+ MCol(*mcol)[4] = CustomData_get_layer(fdata, CD_PREVIEW_MCOL);
+ MLoopCol *mloopcol = CustomData_get_layer(ldata, CD_PREVIEW_MLOOPCOL);
+
+ for (findex = 0, lidx = loopindices; findex < num_faces; lidx++, findex++, mcol++) {
+ for (j = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; j--;) {
+ MESH_MLOOPCOL_TO_MCOL(&mloopcol[(*lidx)[j]], &(*mcol)[j]);
+ }
+ }
+ }
+
+ if (hasOrigSpace) {
+ OrigSpaceFace *of = CustomData_get_layer(fdata, CD_ORIGSPACE);
+ OrigSpaceLoop *lof = CustomData_get_layer(ldata, CD_ORIGSPACE_MLOOP);
+
+ for (findex = 0, lidx = loopindices; findex < num_faces; lidx++, findex++, of++) {
+ for (j = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; j--;) {
+ copy_v2_v2(of->uv[j], lof[(*lidx)[j]].uv);
+ }
+ }
+ }
+
+ if (hasLoopNormal) {
+ short(*fnors)[4][3] = CustomData_get_layer(fdata, CD_TESSLOOPNORMAL);
+ float(*lnors)[3] = CustomData_get_layer(ldata, CD_NORMAL);
+
+ for (findex = 0, lidx = loopindices; findex < num_faces; lidx++, findex++, fnors++) {
+ for (j = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; j--;) {
+ normal_float_to_short_v3((*fnors)[j], lnors[(*lidx)[j]]);
+ }
+ }
+ }
+
+ if (hasLoopTangent) {
+ /* need to do for all uv maps at some point */
+ float(*ftangents)[4] = CustomData_get_layer(fdata, CD_TANGENT);
+ float(*ltangents)[4] = CustomData_get_layer(ldata, CD_TANGENT);
+
+ for (findex = 0, pidx = polyindices, lidx = loopindices; findex < num_faces;
+ pidx++, lidx++, findex++) {
+ int nverts = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3;
+ for (j = nverts; j--;) {
+ copy_v4_v4(ftangents[findex * 4 + j], ltangents[(*lidx)[j]]);
+ }
+ }
+ }
+}
+
+/**
+ * Recreate tessellation.
+ *
+ * \param do_face_nor_copy: Controls whether the normals from the poly
+ * are copied to the tessellated faces.
+ *
+ * \return number of tessellation faces.
+ */
+int BKE_mesh_tessface_calc_ex(CustomData *fdata,
+ CustomData *ldata,
+ CustomData *pdata,
+ MVert *mvert,
+ int totface,
+ int totloop,
+ int totpoly,
+ const bool do_face_nor_copy)
+{
+ /* use this to avoid locking pthread for _every_ polygon
+ * and calling the fill function */
+
+#define USE_TESSFACE_SPEEDUP
+#define USE_TESSFACE_QUADS /* NEEDS FURTHER TESTING */
+
+/* We abuse MFace->edcode to tag quad faces. See below for details. */
+#define TESSFACE_IS_QUAD 1
+
+ const int looptri_num = poly_to_tri_count(totpoly, totloop);
+
+ MPoly *mp, *mpoly;
+ MLoop *ml, *mloop;
+ MFace *mface, *mf;
+ MemArena *arena = NULL;
+ int *mface_to_poly_map;
+ uint(*lindices)[4];
+ int poly_index, mface_index;
+ uint j;
+
+ mpoly = CustomData_get_layer(pdata, CD_MPOLY);
+ mloop = CustomData_get_layer(ldata, CD_MLOOP);
+
+ /* allocate the length of totfaces, avoid many small reallocs,
+ * if all faces are tri's it will be correct, quads == 2x allocs */
+ /* take care. we are _not_ calloc'ing so be sure to initialize each field */
+ mface_to_poly_map = MEM_malloc_arrayN((size_t)looptri_num, sizeof(*mface_to_poly_map), __func__);
+ mface = MEM_malloc_arrayN((size_t)looptri_num, sizeof(*mface), __func__);
+ lindices = MEM_malloc_arrayN((size_t)looptri_num, sizeof(*lindices), __func__);
+
+ mface_index = 0;
+ mp = mpoly;
+ for (poly_index = 0; poly_index < totpoly; poly_index++, mp++) {
+ const uint mp_loopstart = (uint)mp->loopstart;
+ const uint mp_totloop = (uint)mp->totloop;
+ uint l1, l2, l3, l4;
+ uint *lidx;
+ if (mp_totloop < 3) {
+ /* do nothing */
+ }
+
+#ifdef USE_TESSFACE_SPEEDUP
+
+# define ML_TO_MF(i1, i2, i3) \
+ mface_to_poly_map[mface_index] = poly_index; \
+ mf = &mface[mface_index]; \
+ lidx = lindices[mface_index]; \
+ /* set loop indices, transformed to vert indices later */ \
+ l1 = mp_loopstart + i1; \
+ l2 = mp_loopstart + i2; \
+ l3 = mp_loopstart + i3; \
+ mf->v1 = mloop[l1].v; \
+ mf->v2 = mloop[l2].v; \
+ mf->v3 = mloop[l3].v; \
+ mf->v4 = 0; \
+ lidx[0] = l1; \
+ lidx[1] = l2; \
+ lidx[2] = l3; \
+ lidx[3] = 0; \
+ mf->mat_nr = mp->mat_nr; \
+ mf->flag = mp->flag; \
+ mf->edcode = 0; \
+ (void)0
+
+/* ALMOST IDENTICAL TO DEFINE ABOVE (see EXCEPTION) */
+# define ML_TO_MF_QUAD() \
+ mface_to_poly_map[mface_index] = poly_index; \
+ mf = &mface[mface_index]; \
+ lidx = lindices[mface_index]; \
+ /* set loop indices, transformed to vert indices later */ \
+ l1 = mp_loopstart + 0; /* EXCEPTION */ \
+ l2 = mp_loopstart + 1; /* EXCEPTION */ \
+ l3 = mp_loopstart + 2; /* EXCEPTION */ \
+ l4 = mp_loopstart + 3; /* EXCEPTION */ \
+ mf->v1 = mloop[l1].v; \
+ mf->v2 = mloop[l2].v; \
+ mf->v3 = mloop[l3].v; \
+ mf->v4 = mloop[l4].v; \
+ lidx[0] = l1; \
+ lidx[1] = l2; \
+ lidx[2] = l3; \
+ lidx[3] = l4; \
+ mf->mat_nr = mp->mat_nr; \
+ mf->flag = mp->flag; \
+ mf->edcode = TESSFACE_IS_QUAD; \
+ (void)0
+
+ else if (mp_totloop == 3) {
+ ML_TO_MF(0, 1, 2);
+ mface_index++;
+ }
+ else if (mp_totloop == 4) {
+# ifdef USE_TESSFACE_QUADS
+ ML_TO_MF_QUAD();
+ mface_index++;
+# else
+ ML_TO_MF(0, 1, 2);
+ mface_index++;
+ ML_TO_MF(0, 2, 3);
+ mface_index++;
+# endif
+ }
+#endif /* USE_TESSFACE_SPEEDUP */
+ else {
+ const float *co_curr, *co_prev;
+
+ float normal[3];
+
+ float axis_mat[3][3];
+ float(*projverts)[2];
+ uint(*tris)[3];
+
+ const uint totfilltri = mp_totloop - 2;
+
+ if (UNLIKELY(arena == NULL)) {
+ arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
+ }
+
+ tris = BLI_memarena_alloc(arena, sizeof(*tris) * (size_t)totfilltri);
+ projverts = BLI_memarena_alloc(arena, sizeof(*projverts) * (size_t)mp_totloop);
+
+ zero_v3(normal);
+
+ /* calc normal, flipped: to get a positive 2d cross product */
+ ml = mloop + mp_loopstart;
+ co_prev = mvert[ml[mp_totloop - 1].v].co;
+ for (j = 0; j < mp_totloop; j++, ml++) {
+ co_curr = mvert[ml->v].co;
+ add_newell_cross_v3_v3v3(normal, co_prev, co_curr);
+ co_prev = co_curr;
+ }
+ if (UNLIKELY(normalize_v3(normal) == 0.0f)) {
+ normal[2] = 1.0f;
+ }
+
+ /* project verts to 2d */
+ axis_dominant_v3_to_m3_negate(axis_mat, normal);
+
+ ml = mloop + mp_loopstart;
+ for (j = 0; j < mp_totloop; j++, ml++) {
+ mul_v2_m3v3(projverts[j], axis_mat, mvert[ml->v].co);
+ }
+
+ BLI_polyfill_calc_arena(projverts, mp_totloop, 1, tris, arena);
+
+ /* apply fill */
+ for (j = 0; j < totfilltri; j++) {
+ uint *tri = tris[j];
+ lidx = lindices[mface_index];
+
+ mface_to_poly_map[mface_index] = poly_index;
+ mf = &mface[mface_index];
+
+ /* set loop indices, transformed to vert indices later */
+ l1 = mp_loopstart + tri[0];
+ l2 = mp_loopstart + tri[1];
+ l3 = mp_loopstart + tri[2];
+
+ mf->v1 = mloop[l1].v;
+ mf->v2 = mloop[l2].v;
+ mf->v3 = mloop[l3].v;
+ mf->v4 = 0;
+
+ lidx[0] = l1;
+ lidx[1] = l2;
+ lidx[2] = l3;
+ lidx[3] = 0;
+
+ mf->mat_nr = mp->mat_nr;
+ mf->flag = mp->flag;
+ mf->edcode = 0;
+
+ mface_index++;
+ }
+
+ BLI_memarena_clear(arena);
+ }
+ }
+
+ if (arena) {
+ BLI_memarena_free(arena);
+ arena = NULL;
+ }
+
+ CustomData_free(fdata, totface);
+ totface = mface_index;
+
+ BLI_assert(totface <= looptri_num);
+
+ /* not essential but without this we store over-alloc'd memory in the CustomData layers */
+ if (LIKELY(looptri_num != totface)) {
+ mface = MEM_reallocN(mface, sizeof(*mface) * (size_t)totface);
+ mface_to_poly_map = MEM_reallocN(mface_to_poly_map,
+ sizeof(*mface_to_poly_map) * (size_t)totface);
+ }
+
+ CustomData_add_layer(fdata, CD_MFACE, CD_ASSIGN, mface, totface);
+
+ /* CD_ORIGINDEX will contain an array of indices from tessfaces to the polygons
+ * they are directly tessellated from */
+ CustomData_add_layer(fdata, CD_ORIGINDEX, CD_ASSIGN, mface_to_poly_map, totface);
+ CustomData_from_bmeshpoly(fdata, ldata, totface);
+
+ if (do_face_nor_copy) {
+ /* If polys have a normals layer, copying that to faces can help
+ * avoid the need to recalculate normals later */
+ if (CustomData_has_layer(pdata, CD_NORMAL)) {
+ float(*pnors)[3] = CustomData_get_layer(pdata, CD_NORMAL);
+ float(*fnors)[3] = CustomData_add_layer(fdata, CD_NORMAL, CD_CALLOC, NULL, totface);
+ for (mface_index = 0; mface_index < totface; mface_index++) {
+ copy_v3_v3(fnors[mface_index], pnors[mface_to_poly_map[mface_index]]);
+ }
+ }
+ }
+
+ /* NOTE: quad detection issue - fourth vertidx vs fourth loopidx:
+ * Polygons take care of their loops ordering, hence not of their vertices ordering.
+ * Currently, our tfaces' fourth vertex index might be 0 even for a quad. However,
+ * we know our fourth loop index is never 0 for quads (because they are sorted for polygons,
+ * and our quads are still mere copies of their polygons).
+ * So we pass NULL as MFace pointer, and BKE_mesh_loops_to_tessdata
+ * will use the fourth loop index as quad test.
+ * ...
+ */
+ BKE_mesh_loops_to_tessdata(fdata, ldata, NULL, mface_to_poly_map, lindices, totface);
+
+ /* NOTE: quad detection issue - fourth vertidx vs fourth loopidx:
+ * ...However, most TFace code uses 'MFace->v4 == 0' test to check whether it is a tri or quad.
+ * test_index_face() will check this and rotate the tessellated face if needed.
+ */
+#ifdef USE_TESSFACE_QUADS
+ mf = mface;
+ for (mface_index = 0; mface_index < totface; mface_index++, mf++) {
+ if (mf->edcode == TESSFACE_IS_QUAD) {
+ test_index_face(mf, fdata, mface_index, 4);
+ mf->edcode = 0;
+ }
+ }
+#endif
+
+ MEM_freeN(lindices);
+
+ return totface;
+
+#undef USE_TESSFACE_SPEEDUP
+#undef USE_TESSFACE_QUADS
+
+#undef ML_TO_MF
+#undef ML_TO_MF_QUAD
+}
+
+void BKE_mesh_tessface_calc(Mesh *mesh)
+{
+ mesh->totface = BKE_mesh_tessface_calc_ex(
+ &mesh->fdata,
+ &mesh->ldata,
+ &mesh->pdata,
+ mesh->mvert,
+ mesh->totface,
+ mesh->totloop,
+ mesh->totpoly,
+ /* calc normals right after, don't copy from polys here */
+ false);
+
+ BKE_mesh_update_customdata_pointers(mesh, true);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Loop Tessellation
+ * \{ */
+
+/**
+ * Calculate tessellation into #MLoopTri which exist only for this purpose.
+ */
+void BKE_mesh_recalc_looptri(const MLoop *mloop,
+ const MPoly *mpoly,
+ const MVert *mvert,
+ int totloop,
+ int totpoly,
+ MLoopTri *mlooptri)
+{
+ /* use this to avoid locking pthread for _every_ polygon
+ * and calling the fill function */
+
+#define USE_TESSFACE_SPEEDUP
+
+ const MPoly *mp;
+ const MLoop *ml;
+ MLoopTri *mlt;
+ MemArena *arena = NULL;
+ int poly_index, mlooptri_index;
+ uint j;
+
+ mlooptri_index = 0;
+ mp = mpoly;
+ for (poly_index = 0; poly_index < totpoly; poly_index++, mp++) {
+ const uint mp_loopstart = (uint)mp->loopstart;
+ const uint mp_totloop = (uint)mp->totloop;
+ uint l1, l2, l3;
+ if (mp_totloop < 3) {
+ /* do nothing */
+ }
+
+#ifdef USE_TESSFACE_SPEEDUP
+
+# define ML_TO_MLT(i1, i2, i3) \
+ { \
+ mlt = &mlooptri[mlooptri_index]; \
+ l1 = mp_loopstart + i1; \
+ l2 = mp_loopstart + i2; \
+ l3 = mp_loopstart + i3; \
+ ARRAY_SET_ITEMS(mlt->tri, l1, l2, l3); \
+ mlt->poly = (uint)poly_index; \
+ } \
+ ((void)0)
+
+ else if (mp_totloop == 3) {
+ ML_TO_MLT(0, 1, 2);
+ mlooptri_index++;
+ }
+ else if (mp_totloop == 4) {
+ ML_TO_MLT(0, 1, 2);
+ MLoopTri *mlt_a = mlt;
+ mlooptri_index++;
+ ML_TO_MLT(0, 2, 3);
+ MLoopTri *mlt_b = mlt;
+ mlooptri_index++;
+
+ if (UNLIKELY(is_quad_flip_v3_first_third_fast(mvert[mloop[mlt_a->tri[0]].v].co,
+ mvert[mloop[mlt_a->tri[1]].v].co,
+ mvert[mloop[mlt_a->tri[2]].v].co,
+ mvert[mloop[mlt_b->tri[2]].v].co))) {
+ /* flip out of degenerate 0-2 state. */
+ mlt_a->tri[2] = mlt_b->tri[2];
+ mlt_b->tri[0] = mlt_a->tri[1];
+ }
+ }
+#endif /* USE_TESSFACE_SPEEDUP */
+ else {
+ const float *co_curr, *co_prev;
+
+ float normal[3];
+
+ float axis_mat[3][3];
+ float(*projverts)[2];
+ uint(*tris)[3];
+
+ const uint totfilltri = mp_totloop - 2;
+
+ if (UNLIKELY(arena == NULL)) {
+ arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
+ }
+
+ tris = BLI_memarena_alloc(arena, sizeof(*tris) * (size_t)totfilltri);
+ projverts = BLI_memarena_alloc(arena, sizeof(*projverts) * (size_t)mp_totloop);
+
+ zero_v3(normal);
+
+ /* calc normal, flipped: to get a positive 2d cross product */
+ ml = mloop + mp_loopstart;
+ co_prev = mvert[ml[mp_totloop - 1].v].co;
+ for (j = 0; j < mp_totloop; j++, ml++) {
+ co_curr = mvert[ml->v].co;
+ add_newell_cross_v3_v3v3(normal, co_prev, co_curr);
+ co_prev = co_curr;
+ }
+ if (UNLIKELY(normalize_v3(normal) == 0.0f)) {
+ normal[2] = 1.0f;
+ }
+
+ /* project verts to 2d */
+ axis_dominant_v3_to_m3_negate(axis_mat, normal);
+
+ ml = mloop + mp_loopstart;
+ for (j = 0; j < mp_totloop; j++, ml++) {
+ mul_v2_m3v3(projverts[j], axis_mat, mvert[ml->v].co);
+ }
+
+ BLI_polyfill_calc_arena(projverts, mp_totloop, 1, tris, arena);
+
+ /* apply fill */
+ for (j = 0; j < totfilltri; j++) {
+ uint *tri = tris[j];
+
+ mlt = &mlooptri[mlooptri_index];
+
+ /* set loop indices, transformed to vert indices later */
+ l1 = mp_loopstart + tri[0];
+ l2 = mp_loopstart + tri[1];
+ l3 = mp_loopstart + tri[2];
+
+ ARRAY_SET_ITEMS(mlt->tri, l1, l2, l3);
+ mlt->poly = (uint)poly_index;
+
+ mlooptri_index++;
+ }
+
+ BLI_memarena_clear(arena);
+ }
+ }
+
+ if (arena) {
+ BLI_memarena_free(arena);
+ arena = NULL;
+ }
+
+ BLI_assert(mlooptri_index == poly_to_tri_count(totpoly, totloop));
+ UNUSED_VARS_NDEBUG(totloop);
+
+#undef USE_TESSFACE_SPEEDUP
+#undef ML_TO_MLT
+}
+
+/** \} */