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author | mano-wii <germano.costa@ig.com.br> | 2020-01-06 15:26:07 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2020-01-06 15:26:21 +0300 |
commit | 7213c42b6e55c55f14472dbb9440d4628122bec8 (patch) | |
tree | 5b3c6d6f7d286761ca33e1f773ef543889125e6a /source/blender/blenkernel/intern/mesh_validate.c | |
parent | 24d46bdbf745a4a319744f60a02f37a3d77654a5 (diff) |
Fix BKE_mesh_validate_arrays invalidating face selection
Use `totpoly` instead of `totface`.
The original code was written for non-bmesh case and likely missed this
update.
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_validate.c')
-rw-r--r-- | source/blender/blenkernel/intern/mesh_validate.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/mesh_validate.c b/source/blender/blenkernel/intern/mesh_validate.c index fa03aec3e08..4aa5bfa04ab 100644 --- a/source/blender/blenkernel/intern/mesh_validate.c +++ b/source/blender/blenkernel/intern/mesh_validate.c @@ -866,7 +866,7 @@ bool BKE_mesh_validate_arrays(Mesh *mesh, tot_elem = mesh->totedge; break; case ME_FSEL: - tot_elem = mesh->totface; + tot_elem = mesh->totpoly; break; } |