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authorHans Goudey <h.goudey@me.com>2022-09-08 05:41:39 +0300
committerHans Goudey <h.goudey@me.com>2022-09-08 05:41:39 +0300
commitd5934974219135102f364f57c45a8b1465e2b8d9 (patch)
tree415beea6d138085505b74d52301ff913781203dd /source/blender/blenkernel/intern/mesh_validate.cc
parent17bc29253070f1707acd40c75e4a0e5c53704b24 (diff)
Cleanup: Use C++ methods to retrieve attribute accessors
Replace `mesh_attributes`, `mesh_attributes_for_write` and the point cloud versions with methods on the `Mesh` and `PointCloud` types. This makes them friendlier to use and improves readability. Differential Revision: https://developer.blender.org/D15907
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_validate.cc')
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/mesh_validate.cc b/source/blender/blenkernel/intern/mesh_validate.cc
index 50577969a83..47de7245ccc 100644
--- a/source/blender/blenkernel/intern/mesh_validate.cc
+++ b/source/blender/blenkernel/intern/mesh_validate.cc
@@ -243,7 +243,7 @@ bool BKE_mesh_validate_arrays(Mesh *mesh,
(void)0
blender::bke::AttributeWriter<int> material_indices =
- blender::bke::mesh_attributes_for_write(*mesh).lookup_for_write<int>("material_index");
+ mesh->attributes_for_write().lookup_for_write<int>("material_index");
blender::MutableVArraySpan<int> material_indices_span(material_indices.varray);
MVert *mv = mverts;
@@ -1152,7 +1152,7 @@ bool BKE_mesh_validate_material_indices(Mesh *me)
bool is_valid = true;
blender::bke::AttributeWriter<int> material_indices =
- blender::bke::mesh_attributes_for_write(*me).lookup_for_write<int>("material_index");
+ me->attributes_for_write().lookup_for_write<int>("material_index");
blender::MutableVArraySpan<int> material_indices_span(material_indices.varray);
for (const int i : material_indices_span.index_range()) {
if (material_indices_span[i] < 0 || material_indices_span[i] > mat_nr_max) {